dod_brecourt by Agent Smith

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Map Description

This is a map I just started today set around the assault on the Brecourt Manor artillery installation, well known as the focus of the second Band of Brothers episode, Day of Days (map name pending).

Anyone who plays DOD will probably be wondering why I'm doing this map, as just recently a map of the same theme has been circulating. If you have played the map then I needn't explain myself. To be perfectly frank it is a gaudy, poorly constructed, poorly researched, poorly textured monstrosity of a map, doing little credit to Band of Brothers, the actual location or the men who fought there.

Hence my map, which will attempt to 'right' the wrongs, by replicating as accurately as possible not only the Band of Brothers episode, but the actual historical data.

Here are some preliminary screens of the first two guns and the beginning of the installation. The actual installation was located in one long field, but to allow for R's I have divided the field in two. This is still a work in progress, but I am very pleased with how it looks so far.

Discussion

Posted by Agent Smith on Sat Oct 9th 2004 at 1:02am
[Author]

And how could anyone forget Dog1, by far one of my favorite maps from the early beta's.
Posted by Crono on Fri Oct 8th 2004 at 8:34pm

It was also called Charlie and Normandy in several versions of DoD. But by far Overlord was the best version.
Posted by pepper on Fri Oct 8th 2004 at 8:21pm

that normandy map was called dod_overlord and it was the best dod map ever! :cry:
Posted by Crono on Fri Oct 8th 2004 at 12:46am

I get about 50 usually, I think about at 18fps you'll notice some laggy models.

Don't listen to people who say "OMG!!11 I can get teh 200fps in CS w00t", If your monitor is set to 60 or 70Hz that's the best bet (taking that you're running at 60fps).

(An easy way to think of it is to remember that 1Hz = 1 1/s or 1 s^-1)
Posted by Tracer Bullet on Fri Oct 8th 2004 at 12:15am

It has to get below ~40 FPS before I can see any difference. It probably depends at least partly on the monitor you are using, etc.
Posted by G.Ballblue on Thu Oct 7th 2004 at 11:41pm

Just out of curiousity, what is everyone's idea of good fps? Mine is 60.. Maybe it's because I have good eyes and can spot a frame drop when it hits 50.0, or maybe HL is just screwin with me.
Posted by Tracer Bullet on Thu Oct 7th 2004 at 10:47pm

G.Ballblue said:
ReNo said:
DoD is designed with higher spec computers in mind than Half-Life - it is the same engine but it will run awfully even on some computers than manage HL easily. By designing it this way from the start, they don't have any fans who have become alienated by having the mod grow beyond what their computers can handle, as something like CS would.

A map with 1500 w_poly will run just the same in DoD as it would in HL, however most people playing DoD can put up with this sort of w_poly because even the official maps of the mod have figures this high.

It is still preferrable to design maps to keep w_poly as low as possible, but its not unexpected to see them over 1000 in this mod.
Something doesn't sit right.. O_o I have a computer that can blast me to the moon and back, and yet, I get extreme lag in HL1 when my w_poly hits 900. Why? :dorky:
Really? I can get up to 1300 without significant fps drops and I run a pretty old system:

1 ghz pIII mobile; GeForce2 go 32 MB; 256 MB PC100 SDRAM. Anyway...

I think the R's on the beta maps for DoD were much higher. I seem to recall a peak of 1800 on the normandy map. This is probably where the high R's impression comes from.
Posted by Crono on Thu Oct 7th 2004 at 10:18pm

Its probably because you have many programs running. Such as a browser, or p2p client at the same time as steam. But, yeah, steam is a hog. largest consumer on my computer besides games.
Posted by Gwil on Thu Oct 7th 2004 at 10:07pm

Steam being one of the big ones nowadays, resource eating mismanagement crapola thing that is :razz:
Posted by Crono on Thu Oct 7th 2004 at 8:31pm

Several reasons, too many to list every possibility.