Midnight by Anomaly

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Map Info

Map Description

Third HLDM map - currently in-progress.

The weapons shown in the map are temporary; I laid a tau out for testing purposes.

I'm not completely finished with the lighting (it's still a tad dark), so I slightly tweaked the brightness & contrast of the screen grabs.

Discussion

Posted by Orpheus on Sat Oct 2nd 2004 at 9:21pm

Crono said:
You can delete shots, just post which shot you deleted and replaced, or link it outside. The reason why I say this is you can only have 5 shots uploaded on the pit so it'd be retarded to have the same hallway with before and after shots on an unfinished map.
sorry, my bad, i have a pit, i can post a hundred screens, i forget some cannot :sad:
Posted by Crono on Sat Oct 2nd 2004 at 9:11pm

You can delete shots, just post which shot you deleted and replaced, or link it outside. The reason why I say this is you can only have 5 shots uploaded on the pit so it'd be retarded to have the same hallway with before and after shots on an unfinished map.
Posted by Orpheus on Sat Oct 2nd 2004 at 7:52pm

Anomaly said:
That hallway has been totally replaced, now, and a new image is in the spot of the old one. Let me know what you think.
one should never replace images, it confuses and/or cheats the others whom come in late.. suppose you took reno's advice, but 10 hours later cash came along and had an idea for the hallway, but.. couldn't know he did cause the screenshot is gone.

add new shots don't remove them.. i suppose though, that if you deleted the area, its moot :sad:
Posted by Hugh on Sat Oct 2nd 2004 at 6:58pm

I feel sorry about your SW mode. 2nd screenie, don't have the border texture on all sides, put something else. Last screenie reminds me of Star-Gate. Nice work.
Posted by Anomaly on Sat Oct 2nd 2004 at 5:18pm
[Author]

ReNo:

That hallway has been totally replaced, now, and a new image is in the spot of the old one. Let me know what you think.

Spartan 34

Screen 2 is an open area, but it isn't quite finished and is still a little cramped. I'll try to improve the hallways more.
Posted by Spartan on Sat Oct 2nd 2004 at 4:54pm

Texturing stays to together but the hallways are still a little bland. I understand these are early screens so if we could see some pics of open areas and not just hallways it would help to determine what the map will be like.
Posted by SWATSiLeNt on Sat Oct 2nd 2004 at 3:30pm

I like how you use the architecture to your advantage it can create nice things. Good work..
Posted by Anomaly on Sat Oct 2nd 2004 at 3:16pm
[Author]

Yeah, I wasn't too happy with that hallway either. I'm working on changing it around some as well as giving it an alcove.
Posted by ReNo on Sat Oct 2nd 2004 at 2:11pm

The second and third shots look to have some interesting architecture,
but the first looks rather simple in this respect. The lighting is
dragging the whole thing down in my opinion, and the texturing isn't
helping either with some really suspect choices being evident. You may
want to look into using some light_spots, and also some small accentual
lighting that adds spots of colour to certain areas. Looks like a
reasonably promising, if somewhat generic, deathmatch map.
Posted by Orpheus on Sat Oct 2nd 2004 at 1:40pm

Anomaly said:
It looked pretty good in-game but the screenies after conversion to 640x480 came out a little too dark, hence the adjustment.
solution, set your resolution to 640x480 before you play and screens will need no adjusting.. takes but a moment.

btw, 800x600 looks better, is you use XAT and keep them to about 50k