Crono said: You can delete shots, just post which shot you deleted and replaced, or link it outside. The reason why I say this is you can only have 5 shots uploaded on the pit so it'd be retarded to have the same hallway with before and after shots on an unfinished map.
sorry, my bad, i have a pit, i can post a hundred screens, i forget some cannot :sad:
You can delete shots, just post which shot you deleted and replaced, or link it outside. The reason why I say this is you can only have 5 shots uploaded on the pit so it'd be retarded to have the same hallway with before and after shots on an unfinished map.
Anomaly said: That hallway has been totally replaced, now, and a new image is in the spot of the old one. Let me know what you think.
one should never replace images, it confuses and/or cheats the others whom come in late.. suppose you took reno's advice, but 10 hours later cash came along and had an idea for the hallway, but.. couldn't know he did cause the screenshot is gone.
add new shots don't remove them.. i suppose though, that if you deleted the area, its moot :sad:
I feel sorry about your SW mode. 2nd screenie, don't have the border texture on all sides, put something else. Last screenie reminds me of Star-Gate. Nice work.
Texturing stays to together but the hallways are still a little bland. I understand these are early screens so if we could see some pics of open areas and not just hallways it would help to determine what the map will be like.
Posted by SWATSiLeNt on
Sat Oct 2nd 2004 at 3:30pm
I like how you use the architecture to your advantage it can create nice things. Good work..
The second and third shots look to have some interesting architecture,
but the first looks rather simple in this respect. The lighting is
dragging the whole thing down in my opinion, and the texturing isn't
helping either with some really suspect choices being evident. You may
want to look into using some light_spots, and also some small accentual
lighting that adds spots of colour to certain areas. Looks like a
reasonably promising, if somewhat generic, deathmatch map.