dm_petrol by RabidMonkey777

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Map Info

Map Description

b8 release!

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it is final so I can't change much, major fixes or problems may get changed as I see fit.

Discussion

Posted by Spartan on Mon Dec 6th 2004 at 9:42pm

<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? quoting Spartan 34</DIV>
<DIV class=quotetext>Your map looks like fight scenes taken from the Matrix films.
</DIV></DIV>

Sorry, no, they look more like they're out of HL2. </DIV></DIV>
You dare disagree with me. I shall smite you with a thousand virgin women. How do you like that Mr. Smarty Pants? Hmmmmm
Posted by ReNo on Mon Dec 6th 2004 at 9:23pm

Wow, some very nice stuff in there! I think your interior lighting is
pulling down your architecture by being too flat and without contrast,
and a few of the outside buildings look a little awkwardly shaped, but
otherwise its looking very very good. Can't wait to test this one :smile:
Posted by The_6th_monkey on Mon Dec 6th 2004 at 4:55pm

Sry to here about the jackass...the maps looking nice though
Posted by Crono on Mon Dec 6th 2004 at 4:46pm

Spartan 34 said:
Your map looks like fight scenes taken from the Matrix films.
Sorry, no, they look more like they're out of HL2.
Posted by Hugh on Mon Dec 6th 2004 at 10:38am

/me wonders if that's a good thing for the Monkeh. Excellent work Mr. Monkeh but I've already told you that.
Posted by Spartan on Mon Dec 6th 2004 at 10:03am

Your map looks like fight scenes taken from the Matrix films.
Posted by SWATSiLeNt on Thu Nov 25th 2004 at 5:41am

On picture #4 you used a vent texture for a pillar type thing. But still this is well within the bounds of great architecture. nice work
Posted by RacerX on Mon Nov 22nd 2004 at 8:25pm

Wow! Looking 10x better than before. Keep it up!
Posted by ReNo on Mon Nov 22nd 2004 at 5:04am

I like the added contrast with the new lighting, the harshness adds to the realism in my opinion. The fog seems to work in the second shot but not in the last, so I'm not too sure on that front. Interior lighting looks a bit bland in the fourth shot, and the third shot looks too dark for a functional DM map. Good work though, keep it up :)
Posted by RabidMonkey777 on Mon Nov 22nd 2004 at 4:23am
[Author]

Thanks, all :)

I've messed with some fog and increased the brightness of the light to make things a bit easier to see for the players and to enhance the 'sunrise' sort of feel - If you like/dislike it, let me know, and depending on what sorts of feedback I get, I'll change it accordingly.

The black ceiling issue in the fourth shot has been resolved, as well, for those who've noticed it.