dm_petrol by RabidMonkey777

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Map Info

Map Description

b8 release!

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it is final so I can't change much, major fixes or problems may get changed as I see fit.

Discussion

Posted by ReNo on Sun Dec 19th 2004 at 11:29pm

You only have the option of uploading three Orph, and the screenshots have been working fine for months, hence all the replies.
Posted by Orpheus on Sun Dec 19th 2004 at 8:15pm

<DIV class=quote>
<DIV class=quotetitle>? quoting RabidMonkey777</DIV>
<DIV class=quotetext>Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.</DIV></DIV>

dude, you have the option of uploading up to 5 screenshots here into your profile.. why not allow lep to host it?
PLEASE upload optimized screens of the 50 to 75k variety.
Posted by RabidMonkey777 on Sun Dec 19th 2004 at 8:02pm
[Author]

Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.
Posted by Orpheus on Sun Dec 19th 2004 at 12:49pm

sighs

how did it make it to nearly 50 replies with 5 broken linked screenshots?
Posted by Trapt on Sun Dec 19th 2004 at 10:39am

Rabid let me have a little run through it, and I thought I might tell you that the lighting looks a lot better in-game.

Ask Rabid, when he showed me those screenshots, I didn't like the lighting. Then I played the map, and I loved it.

Anyways, brilliant map. Keep it up.
Posted by Junkyard God on Fri Dec 17th 2004 at 5:47pm

that looks awsome m8 :smile: keep it up, realy like the atmosphere, i can't wait to play it :smile:
Posted by ReNo on Fri Dec 17th 2004 at 4:44pm

Argh!!! Even the topic starter is having trouble posting in the right chapters :razz:
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 4:43pm
[Author]

Alright, I think I'll give that a try when I get home.

And smoothing groups, eh? Never got how those worked :razz: I'll mess around with them as well.
Posted by ReNo on Fri Dec 17th 2004 at 3:08pm

I'd say it might be worth it to benefit from nicer face lighting that
brushes can have. You could assign all the faces of pipes to smoothing
groups to get it looking smoother as well - I did that in my arched
ceiling in Echo and it gave a really nice result.
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 2:30pm
[Author]

Yeah, I've been noticing that as well. Reckon I should switch over to brushes? I've got a bit of extra engine force to play with here. And the shiny pipes are the result of an incorrect texture, and have been changed so they look stupid no longer.

It should run in DM fairly well, the engine isn't choking on a single area at the moment.