dm_petrol by RabidMonkey777

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Map Description

b8 release!

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it is final so I can't change much, major fixes or problems may get changed as I see fit.

Discussion

Posted by ReNo on Sat Dec 11th 2004 at 11:44pm

Go with props as often as possible, they are far cheaper performance wise.
Posted by RabidMonkey777 on Sat Dec 11th 2004 at 11:39pm
[Author]

I shall add more, eventually - Just experimenting with lighting, atm. I'll probably just flood it with some prop_statics with pipe props, or some smaller func_detailed, low-poly pipes.

There will be some red lighting in teh pipe maze, I added the lights but for some reason they didn't appear.
Posted by ReNo on Sat Dec 11th 2004 at 11:39pm

It does look bland, but nothing that lighting shouldn't fix in
my opinion. Once you get that sorted out and have a splash of colour
and contrast, I think it should look dandy :smile:
Posted by satchmo on Sat Dec 11th 2004 at 11:34pm

Looks really nice, as usual.

Some lighting is necessary down in the forest of pipes, otherwise it's a bit too shadowy. What about the number of pipes? Perhaps a bit more?
Posted by RabidMonkey777 on Sat Dec 11th 2004 at 11:13pm
[Author]

http://www.snarkpit.com/pits/hugh/petrol/dm_petrol40000.jpg
http://www.snarkpit.com/pits/hugh/petrol/dm_petrol40001.jpg

Lighting needs a bit of work, it had some red lighting and some light_spots which didn't get included in the compile for some reason, and it just seems too bland, imo. Tell me what yah think.

The brushwork is almost done here, though the ladder cages and the platforms are too small for the player to really manuver in so they need to be scaled up a bit more, other than that and some final connectivity and detailing, this area = done.
Posted by RabidMonkey777 on Fri Dec 10th 2004 at 12:33am
[Author]

...because he's getting us a new host with more webspace :)
Posted by ReNo on Thu Dec 9th 2004 at 2:32pm

Wow, this does look very nice. I hope your interior lighting is a bit
nicer than in the other area - use less white and try and give each
light more direction and purpose so you don't floor out the area (which
I thought you had done in the earlier interior). Certainly has
potential though, can't wait to see it in game!
Posted by Leperous on Thu Dec 9th 2004 at 11:43am

Huzzah, he can use the chapters function! :biggrin: It's looking good though.
Posted by $loth on Thu Dec 9th 2004 at 8:34am

Got a good feel there, not sure about the plain steel texture though, but will have to wait for in game screenie.
Posted by RabidMonkey777 on Thu Dec 9th 2004 at 7:53am
[Author]

http://www.snarkpit.com/pits/hugh/petrol/dm_petrol_wip1.JPG
http://www.snarkpit.com/pits/hugh/petrol/dm_petrol_wip2.JPG
Okay, I'm breaking the rules by posting two editor-shots, but eh, figured you'd like to know what I've been doing on this.

Based off said refpics along with a bit of my own design.