Go with props as often as possible, they are far cheaper performance wise.
Posted by RabidMonkey777 on
Sat Dec 11th 2004 at 11:39pm
[Author]
I shall add more, eventually - Just experimenting with lighting, atm. I'll probably just flood it with some prop_statics with pipe props, or some smaller func_detailed, low-poly pipes.
There will be some red lighting in teh pipe maze, I added the lights but for some reason they didn't appear.
It does look bland, but nothing that lighting shouldn't fix in
my opinion. Once you get that sorted out and have a splash of colour
and contrast, I think it should look dandy :smile:
Lighting needs a bit of work, it had some red lighting and some light_spots which didn't get included in the compile for some reason, and it just seems too bland, imo. Tell me what yah think.
The brushwork is almost done here, though the ladder cages and the platforms are too small for the player to really manuver in so they need to be scaled up a bit more, other than that and some final connectivity and detailing, this area = done.
Posted by RabidMonkey777 on
Fri Dec 10th 2004 at 12:33am
[Author]
...because he's getting us a new host with more webspace
Wow, this does look very nice. I hope your interior lighting is a bit
nicer than in the other area - use less white and try and give each
light more direction and purpose so you don't floor out the area (which
I thought you had done in the earlier interior). Certainly has
potential though, can't wait to see it in game!