All teh pipes are models, though it would be possible with brushes. I'm thinking loads of props for the pipes, especially composite pipe models, and then brushes for large pipes or tanks.
Most of the pipes can be made as models, so it shouldn't be too costly
to render. The select few that are interactive (i.e. explode and
spew steam and such) shouldn't be too much for Source to render.
I think it's entirely feasible to make a refinery, especially with the artistry of Rabid. :smile:
Posted by Night-Wolf on
Tue Dec 7th 2004 at 11:21pm
Alot of pipes might slow things down quite a bit? How the hell do you bend pipes anyway?
I'd planned for a refinery-type setting with all the pipes and such. I'm thinking I'll expand the area behind the building to have a little courtyard type thing so it forms sort of a U shape when looked down upon from above, then I can have some interesting theme with the pipes going on there.
Oh wait, I would put that in lightblue text but I prefer not to make my jokes obvious since that sort of adds to the tension in the room. Dont you think?
I had them up there but forgot to set 'starts on' so they're a bit b0rked atm.
Posted by Yak_Fighter on
Tue Dec 7th 2004 at 4:55pm
If you can, I'd suggest having smoke coming out of those smokestacks. It would add to the atmosphere and make the place look even more 'alive'. I know there's an entity for this specific purpose, but I forgot what it was called...