Warehouse by Night-Wolf

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Map Description

This is my first full map using Hammer so its not great, based on a distribution type warehouse. Very early pics, no real lighting setup and no details etc but any tips, ideas are welcome!

Discussion

Posted by Neural Scan on Thu Dec 9th 2004 at 7:08pm

Wow! That 3d skybox has added so much depth to your map! I can't believe how much a simple background can make your map look so much better. It's really well done. I like those stairs better than the spiral ones aswell.

Excellent work, can't wait to see the final version :biggrin: How much would you say is complete by the way?
Posted by Night-Wolf on Thu Dec 9th 2004 at 5:34pm
[Author]

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Ok ive done so work on the skybox -

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And also reworked the stairs -

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Posted by Night-Wolf on Thu Dec 9th 2004 at 12:18pm
[Author]

No offence taken, I find the texturing quite painful to be honest, having to split down brushes to get a decent amount of detail in :cry: What is bump mapping?

PS this is my first ever map so im still learning how things work.
Posted by Spartan on Thu Dec 9th 2004 at 10:52am

Why do all these new HL2 maps still look like maps on the older engine? No offence to you but those textures look like crap. I don't even see any with bump mapping?
Posted by Night-Wolf on Thu Dec 9th 2004 at 6:54am
[Author]

Yeah there will be a 'normal' staff type stairwell at the other end :biggrin:
Posted by Crono on Thu Dec 9th 2004 at 1:04am

It'd really blow ass to carry a table up those stairs. Is there going to be another way in to the conference room?
Posted by Night-Wolf on Wed Dec 8th 2004 at 11:49pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>The soda machines are up there because they're part of the union's exercise option ... </DIV></DIV>

Oi Cheeky! :razz:

In fact Satchmo hit the nail on the head, theres a meeting room behind the wall adjacent to the stairs, im planning on a huge table with lots of chairs, you know the kind! Trouble is I oversized it a little! although I need some more 'normal stairs' on the other side.

I plan on making some of the lights outside Flicker or spark or not work at all.

Ok some other great points too which ill take into account. I havent tried my hand at a 3D skybox yet but i might give it a shot!
oh yeah, I promise ill fix those stairs!! :biggrin:
Posted by Crono on Wed Dec 8th 2004 at 8:23pm

The soda machines are up there because they're part of the union's exercise option ...
Posted by satchmo on Wed Dec 8th 2004 at 8:20pm

Looks better and better each day!

However, I do have a few suggestions:

1. The texture on the floor of the loading dock area looks
repetitive. Browse around to see whether you can find a better
tiling replacement.

2. The stairs, like Crono said, can be improved in the reception
area. In addtion, the stairs really don't lead anywhere except a
soda machine. In real life, people usually don't go through all
the trouble of building a staircase just so they can have a loft solely
for some refreshment. Perhaps you can make a door leading to a
meeting room or observation deck?

3. Did you build a 3D skybox? The area outside of the map looks
barren, as if nothing else exists outside the complex. Consider
adding some buildings to the 3D skybox, if you have one already.

4. The cars in the parking lot are all facing outward. This
usually isn't the case in the real world, as it's easier to drive into
a parking space rather than backing into one. I know there are
some people who prefer backing into their parking, but I believe they
are the minority.

5. How about some support inside the warehouse? Just a few here and there will do.

6. Perhaps you can disable texture lighting on some random lights
outside the warehouse to make the area dimmer? It fits into the
current global economy better (most companies are still struggling with
the recession, therefore suggesting a lack of maintenance).

Overall, your map is looking good.
Posted by Crono on Wed Dec 8th 2004 at 7:26pm

Whoa. Looks pretty awesome.

The only complaint I have (still) is those stairs. Now they have no support! Put in something like a glass tube around the stair case or something to simulate a sound structure.

If the connectivity is good, I think you'd have a shot at that mapping contest (as long as you continue to follow the guide lines.)

Keep at it.