Firth by Campaignjunkie

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Map Info

Map Description

(BETA TEST) RELEASED JANUARY 2005
OPEN SOURCED FEBRUARY 2005

Download the VMF and see how I built some of the stuff, if you feel so inclined: http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)

Discussion

Posted by IrishGuinea on Thu Jan 13th 2005 at 4:54am

First off, beautiful map! great atmosphere. Feels like a real place. I can't wait to play this map.

Not sure if you wanted suggestions as to where to place weps or the placement you have now. I imagine it's probaly where to place them because its pretty sparse right now.

crossbow is in a good spot but the ramp leading out to it provides ultimate camping if you crouch on that ramp and just peek out at eye level. you have the rocketlauncher below it out on the grass, thats way to close. I would put that all the way across on that far walkway area if your looking straight out from the sniper deck. that could counter the camping pretty good. plus that would make a good triangular open fire fight with the crossbow, rocket launcher, and where you have the combine heavy machinegun (I don't know what it's called, srry) add more shotguns and ammo, and I never found the magnum...

here's a few other things I found you probably already know about...

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If you run in here and catch that corner of the walkway you start bobbing up and down, i would just resize that back some.

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That grate is the only way in and out, BIG deadend, unless someone in the sniper tower opens the gates for you, unless I missed a way to open it from here.

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clip that fence on the left or just move it out to the edge more. I just crouched and walked right on by.... :smile: man you could have some fun out there with alot of CB ammo.

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I thought this should have benn breakable...

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You obviouly know about the water, from what you said in your post, but I thought I would show you what it looks like on my end, just as an FYI.... also, there was water splash sounds but once your in the water it sounds like your runnin on concrete.

I also noticed the water gates never close, that will be a big killer for connectivity, I'd put a timer on them to reset.

thats about it for a quick run through, nice ambient sounds, looks great, bet it's gonna play great for a big crowd too... it is a BIG map. Nice Job! GL in the contest.
Posted by Nanni on Wed Dec 15th 2004 at 9:06pm

Looks like u are a very good mapper......
Posted by mike-o on Sun Dec 12th 2004 at 10:03pm

DAMN thats hot... nice skybox.
Posted by Raeth on Thu Dec 9th 2004 at 1:10am

Better than the apartments in the single player game? Heh. They're the same building, really. It's one of the skybox props.
Posted by Crono on Thu Dec 9th 2004 at 1:07am

I think the best comment I could give is that it almost looks like it's straight out of the single player game.
Posted by satchmo on Thu Dec 9th 2004 at 12:44am

For a second there, I thought I was looking at photographs instead of screenshots!

If Valve makes a canal map, yours may be better. Those apartment buildings are part of your skybox? They're the most realistic buildings I've seen so far (better than the ones from HL2).

Does the water level change, by the way?
Posted by Neural Scan on Thu Dec 9th 2004 at 12:28am

It looks fantastic! I just want to explore it right now!

Keep it up, I can see this doing well in the compo :)
Posted by KungFuSquirrel on Thu Dec 9th 2004 at 12:25am

Looking great so far. But aren't you a little young for the contest? ;) hehe

What sort of layout are you looking for with this? I'd be interested to see an overhead.
Posted by MOliver on Thu Dec 9th 2004 at 12:06am

How deep is the water going to be? Since its the airboat, you dont really need it to be that deep and if its too deep, it slows down DM gameplay (and I hate slogging through water in rl and in vl...) but it should provide for some interesting and different gameplay than most of what the other offerings will most likely be...
Posted by oetroc on Thu Dec 9th 2004 at 12:04am

That looks friggin' awesome...good work on the scenery.