stalkyard is still my all time favorite map, but i feel its memory is not suited to HL2. the weaponry made it great in HL1, the weaponry of HL2 will not fit.
the screens look wonderful, i do not feel that they convey the HL2 engines full potential however, and is another reason why not to make this map. (yeah i know its finished, i am talking in retrospect)
i think that you could easily make this map for HL1, and look exactly as good.
thats why they have the same dimensions so you can jump from one light to another.
Probably i'll add more detail to them.
sadly mounted guns are not supported yet in HL2DM
I'll add them as soon as it's possible
thx for the reply
Posted by G.Ballblue on
Sun Dec 12th 2004 at 9:23pm
Those hanging lights in the second pick look kinda... Half-Life-onish....
It also needs a mounted gun in the outdoor areas :smile:
Posted by Imbrifer on
Sat Dec 11th 2004 at 10:02am
Excellent indeed, though I have a couple recommendations:
1. Change the electric combine celing to just sky, or if you want to make it very sexy, a dock or some stacked boxes or buildings
2. As others have said, make displacement on the face of the grass instead of it being simply flat.
The outside just doesn't scream 'stalkyard' to me. The green grass, especially. If you recall, the exterior was more sandy and muddy and not grassy. It just looks weird to me.
Other than that, it looks like a fairly solid start.
This is pretty nice looking, i like some of the stuff you done but there is somethiing missing. I cant put my finger on it, but there is def something missing. How much help am I?? =)
Posted by Desert Gunner on
Fri Dec 10th 2004 at 7:41pm