Warehouse by Archaic

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Map Description

Conversion of q2dm8.bsp by id software using original Quake 2 textures.

Discussion

Posted by Night-Wolf on Fri Jan 7th 2005 at 5:19pm

Hi guys, havent posted for a while due to the holidays and ive now also joined a mod team so this map has been put on the back burner for now! Check out our homepage http://www.city13mod.com/ gallery for my latest WIP pics and also here are some of my early stages http://photobucket.com/albums/v608/NightWolf70/. Photobucket locked my account cus it had so many outside viewings and used up too much bandwith! :biggrin: So all my latest pics are on the mod site.

If anyone is SERIOUSLY interested in finishing off the warehouse map then contact me on nightwolf70 at hotmail.com .
Posted by habboi on Thu Dec 30th 2004 at 1:08pm

williamnicholls@hotmail.com (msn name , well talk :biggrin: )
Posted by satchmo on Thu Dec 30th 2004 at 5:26am

How's the map progressing? You haven't updated the map for more
than two weeks? Is everything okay? Are you okay (or just
busy with the holiday stuff)?
Posted by Night-Wolf on Tue Dec 14th 2004 at 7:04am

I need some major help to optimize the map. Portals, hintbrushes etc etc. If anybody can help gimme a shout.
Posted by Night-Wolf on Sat Dec 11th 2004 at 6:37am

It works fine Cass, or as far as I can tell!:)
Posted by Cassius on Sat Dec 11th 2004 at 3:29am

<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>It shouldn't do that cass, 3D skyboxes stay in fixed locations.</DIV></DIV>
That's just the problem. I think it'd be equivalent to having things close to the camera in an HL1 map.
Posted by ReNo on Fri Dec 10th 2004 at 11:48pm

Overlays - don't you touch that decal tool :razz: Map is looking pretty
good man, this is exceptional work for somebody of your experience
level!
Posted by Night-Wolf on Fri Dec 10th 2004 at 11:36pm

Yeah Monkey I plan on a little petrol pump hut, parking barriers and some decal bits and pieces.
Posted by RabidMonkey777 on Fri Dec 10th 2004 at 8:34pm

The lighting is nice, though the big empty concrete pad of a loading area just feels too empty to me - Add some garbage scattered around, maybe a few skidmark/trash decals, etc. - Just make it have a bit more detailing.

Looking pretty good, though.
Posted by Night-Wolf on Fri Dec 10th 2004 at 5:51pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Ok lets see what you think!

User posted image

User posted image

User posted image

:biggrin: