Hey guys, working on a map. I wanted to make something for dm only, keeping dm in mind, I wanted more of an open bootcamp feel over the clustered overlook and lockdown maps. So far I've only got one large room and some halls leaving it, no weapons or anything and you may see some glowing while funny looking thing on the ground, that is just me playing with func_physbox.
Not bad, I like the grandeur of the scale, even if it does lead to the
place feeling too empty. Makes me think of a large train station, and
for that reason I think adding in props such as litter bins, benches,
and plants could look pretty cool. You really need to add some colour
to the scene as its tragically drab as it is. Good start though, and as
cass said, its great to see a non-HL2 set map. Actually reminds me a lot of an olg Goldeneye level :smile:
Posted by Desert Gunner on
Mon Dec 13th 2004 at 5:50pm
I notice you are holding the Gravity Gun in two of your pics, but I don't see anything to throw around.
Posted by 7dk2h4md720ih on
Mon Dec 13th 2004 at 3:25pm
Aside from coloured textures and more varied lighting, this map seems to be lacking any vertical gameplay. Include balconies and walkways to make it more interesting to play. Good start so far.
Try and not make the map so grey, use a nice wide variety of textures, there are a bunch there.
You were talking about a boot camp like map, not sure if you meant like the original hldm map or a map based on a boot camp. Either way try and display your theme much more, very temple looking at the moment.