undecided by icebaron

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Hey guys, working on a map. I wanted to make something for dm only, keeping dm in mind, I wanted more of an open bootcamp feel over the clustered overlook and lockdown maps. So far I've only got one large room and some halls leaving it, no weapons or anything and you may see some glowing while funny looking thing on the ground, that is just me playing with func_physbox.

additional pics;
http://home.comcast.net/~s.mcafee/betamapib10005.jpg
http://home.comcast.net/~s.mcafee/betamapib10006.jpg

Discussion

Posted by G.Ballblue on Mon Dec 13th 2004 at 9:51pm

Custom textures? Ohhhh. I agree Cass, points for him! :smile:
Posted by BlisTer on Mon Dec 13th 2004 at 8:11pm

i'm not really a fan atm: architecture is ok if your going for that quake2/ancient theme,

but the textures need to be more interesting and colour-varied..

Also lighting could use some improvements. i only see one contrasting shadow.

if you squint your eyes everything is one monotone grey blur
Posted by ReNo on Mon Dec 13th 2004 at 6:18pm

Not bad, I like the grandeur of the scale, even if it does lead to the
place feeling too empty. Makes me think of a large train station, and
for that reason I think adding in props such as litter bins, benches,
and plants could look pretty cool. You really need to add some colour
to the scene as its tragically drab as it is. Good start though, and as
cass said, its great to see a non-HL2 set map. Actually reminds me a lot of an olg Goldeneye level :smile:
Posted by Desert Gunner on Mon Dec 13th 2004 at 5:50pm

I notice you are holding the Gravity Gun in two of your pics, but I don't see anything to throw around.
Posted by 7dk2h4md720ih on Mon Dec 13th 2004 at 3:25pm

Aside from coloured textures and more varied lighting, this map seems to be lacking any vertical gameplay. Include balconies and walkways to make it more interesting to play. Good start so far.
Posted by azelito on Mon Dec 13th 2004 at 1:51pm

Could use a bit of colour, as mentioned, and a bit of funky detail. Less big halls, more cover?
Posted by Cassius on Mon Dec 13th 2004 at 7:53am

Points for being the first map I've seen with a coherent theme thats not based off of City 17/any of the other HL2SP areas.

Colors need work, but I think you know that.

The walls around the main area are extremely bland.
Posted by Tarky on Mon Dec 13th 2004 at 7:46am

Looking good but some suggestions.

Try and not make the map so grey, use a nice wide variety of textures, there are a bunch there.

You were talking about a boot camp like map, not sure if you meant like the original hldm map or a map based on a boot camp. Either way try and display your theme much more, very temple looking at the moment.
Posted by $loth on Mon Dec 13th 2004 at 7:38am

Ok 1st things first, 1 pic per across max plz.

The architecture is great in all of it, I really like it. But the texture cariation could do with one or two extra.
Posted by Yak_Fighter on Mon Dec 13th 2004 at 7:16am

the enter key is your friend!