DM_Hydro by Agent Smith

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NEWEST UPDATE: Well I've finished beta 2 of DM_HYDRO so it's ready for some playing. Finallys the pit is back up so I can get some decent commentary.

DOWNLOAD FROM HERE: http://files.filefront.com/DM_HYDRO_B2/;3802345;;/fileinfo.html
EVEN NEWER UPDATE: Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
NEW UPDATE: Here are some new screens from the compile that I have sent for the competition, showing the basic layout out and features of the map. It's still got some bugs I haven't had time to fix, but they are only minor and do not effect gameplay.

Once I had fixed some obvious errors in the map the compile time was only 2 1/2 hours, just goes to show how rooted it was before, with a compile time of 60+ hours and counting :P.

Download should be available sometime after the competition closes.
UPDATE: Here are some new screens for the map, including some of the partially constructed and still under developement surrounding environment.
Here is my entry for the Valve Mapping Competition which I've been working on since the release of the full SDK. It's set amidst a partially constructed and subsequently abandoned hydro electric plant at the base of a dam.

In its current stage it lacks detail which will be added shortly, as well as the surrounding environment and part of the playable area. I wanted to go for a more open and realistic environment for the combat as supported by the new Source engine, with various vertical levels of combat as well as a mixture of close-long range fighting. These shots show the main generator building with partially completed generator pits (linked with piping) and a section of the water front area. This structure will be situated directly at the base of the dam.

I hadn't intended on posting anything till it was finished, or just about, but after getting back from a weeks vacation and seeing Tarky's release of dm_cascade as well as other maps of a similar theme I figured it might be a good idea to put it up, lest someone thinks I've ripped it off.

Anyway, it has a long way to go still so be gentle. Now I'm back home I should have some updated screens shortly.

Discussion

Posted by Trapt on Tue Feb 15th 2005 at 5:15am

Lol, what an asshole, your map is superb and anyone who insults it has to deal with me!
\o/ - Dealing with you shouldn't be too hard habboi. :smile:

Anywho - This map r0x completely. Everything seems so polished, and I think the way to get the RPG is perfect. It is useless where you get it, and the player must take a risk. It doesn't seem too long of a journey to get there and back to me.

Unfortunately, that guy on the Steam forums obviously doesn't know what he is talking about. He probably isn't a mapper, and is talking from a player's point of view. A player with a microscopic brain he may be, but nevertheless still a player. After all, you can't please everyone, eh?

The frame rates for me weren't as bad as Overwatch: And that map seems to be played heaps (I suppose the fact that there are only 2 maps kinda helps) - But I predict Overwatch will continually be played even as new official and unofficial maps come out. Hopefully, this map shall be the same.

I'd recommend this map to anyone, and will be a favourite map to play between me and my friends.

Awesome work Agent Smith. :biggrin:
Posted by habboi on Mon Feb 14th 2005 at 7:12pm

Lol, what an asshole, your map is superb and anyone who insults it has to deal with me!

Keep up the great mapping!
Posted by Agent Smith on Mon Feb 14th 2005 at 2:43pm
[Author]

Here's my personal favorite Orph. Kind of kills the chances of more people downloading it doesn't it.

M|k33[K-9] -
"There are definitely some strong points to the map, but I am looking at
this from the perspective of it being a DM map, and IMHO the negatives
far outweigh the positives... to the point where I could not recommend
this map, nor run it on my server."

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M|k33[K-9]

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Registered: Sep 2004

Location:

Posts: 358
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Says the man who hasn't got a map to his name. Lucky I didn't want my map on his server, otherwise I would have looked quite the fool.

Posted by Agent Smith on Sun Feb 13th 2005 at 11:28pm
[Author]

Thanks Myrk, I didn't notice that. It'll go on the list of little things to fix.

Here's a link to the thread on the steam forums Orph if you want to take a gander.

http://forums.steampowered.com/forums/showthread.php?s=&threadid=243053&perpage=15&pagenumber=1

The good stuff starts on page 2.
Posted by Myrk- on Sun Feb 13th 2005 at 10:58pm

Look in the last pic you show there... theres a combine spray on the rock surface which looks completely wrong and out of place... might wanna fix it.
Posted by onniguru on Sun Feb 13th 2005 at 10:20pm

I am able to consistently get 800x600 screencaps below 80kb in
photoshop, even with a quality setting of 7 or 8, which is still fairly
decent. Of course, I realize not everyone has free access to
photoshop :o

When I did the same screencaps in paintshop, they came out at something like 200k, lol :smile:
Posted by Orpheus on Sun Feb 13th 2005 at 3:05pm

<DIV class=quote>
<DIV class=quotetitle>? quoting Agent Smith</DIV>
<DIV class=quotetext> I think at the time it was a bit of payback on some assholes on the steam forums. </DIV></DIV>

hmm, so. I take it the level of professionalism is lacking on the steam forums that you have come to expect around here?
would you mind quoting some of the feedback you received? I am genuinely curious to see how they responded to this map. If it was negative, I would be insulted.. as I have already critiqued it with glowing acceptance.
Posted by Agent Smith on Sun Feb 13th 2005 at 3:02pm
[Author]

I see what you mean there Orph. They are actually like that, its just
the lighting (or lack of) probably makes it seem like its a straight
bored out hole. The pipe props which extrude some aren't being brightly
lit, making it hard to see them.
Posted by Agent Smith on Sun Feb 13th 2005 at 2:59pm
[Author]

Here are the optimized screenshots:

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Posted by Orpheus on Sun Feb 13th 2005 at 2:53pm

User posted image

its very difficult for me to describe, but your branching holes look like they were drilled into.. or bored.

make the junctions distinct, like this screen shot above.

hope that made sense?

[edit] look at the black one on the left here: http://img201.exs.cx/my.php?loc=img201&image=dmhydrob20008b2fr.jpg