DM_Hydro by Agent Smith

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NEWEST UPDATE: Well I've finished beta 2 of DM_HYDRO so it's ready for some playing. Finallys the pit is back up so I can get some decent commentary.

DOWNLOAD FROM HERE: http://files.filefront.com/DM_HYDRO_B2/;3802345;;/fileinfo.html
EVEN NEWER UPDATE: Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
NEW UPDATE: Here are some new screens from the compile that I have sent for the competition, showing the basic layout out and features of the map. It's still got some bugs I haven't had time to fix, but they are only minor and do not effect gameplay.

Once I had fixed some obvious errors in the map the compile time was only 2 1/2 hours, just goes to show how rooted it was before, with a compile time of 60+ hours and counting :P.

Download should be available sometime after the competition closes.
UPDATE: Here are some new screens for the map, including some of the partially constructed and still under developement surrounding environment.
Here is my entry for the Valve Mapping Competition which I've been working on since the release of the full SDK. It's set amidst a partially constructed and subsequently abandoned hydro electric plant at the base of a dam.

In its current stage it lacks detail which will be added shortly, as well as the surrounding environment and part of the playable area. I wanted to go for a more open and realistic environment for the combat as supported by the new Source engine, with various vertical levels of combat as well as a mixture of close-long range fighting. These shots show the main generator building with partially completed generator pits (linked with piping) and a section of the water front area. This structure will be situated directly at the base of the dam.

I hadn't intended on posting anything till it was finished, or just about, but after getting back from a weeks vacation and seeing Tarky's release of dm_cascade as well as other maps of a similar theme I figured it might be a good idea to put it up, lest someone thinks I've ripped it off.

Anyway, it has a long way to go still so be gentle. Now I'm back home I should have some updated screens shortly.

Discussion

Posted by Captain P on Mon Jan 10th 2005 at 9:44am

This one definitely looks awesome. Also fits with the HL2 environment very well. A map that would make me buy another router (so I can play through Steam). :wink:

Only thing I didn't like was that arch in the 25b screenie. Looked too blocky. I don't know if that's on purpose but I think it's better to make it a smoothed arch.
Posted by Agent Smith on Mon Jan 10th 2005 at 8:46am
[Author]

Thanks for the compliments guys, I was getting a bit worried there for
a while but the map ended up turning out better than expected. Mind you
its not quite finished, as I need to do further debugging and
optimizing. I also need to get some people to test it over a lan or
something to see how well it plays. It really sucked that Valve didn't
allow for time, as there was a lot of testing I would have liked to
have done.
Posted by Gorbachev on Mon Jan 10th 2005 at 8:30am

I started something very similar, but stopped Christmas break due to
time constraints and not enough free time with school. Glad to see
someone do the theme justice.
Posted by Tracer Bullet on Mon Jan 10th 2005 at 7:51am

Awesome. Absolutely awesome. Your penchant for wide open landscapes was a handicap (IMO) in HL1 DoD. In this map, they do you proud. I'll say it again. Awesome!
Posted by Agent Smith on Mon Jan 10th 2005 at 5:16am
[Author]

I'll be putting up a download link after the deadline. It's not that I
don't trust the people here at the Snarkpit, but it could be possible
for someone to rip off my work or trying and pass it off as their own.
It is merely a precaution... and it also serves well to build suspense
:biggrin: .
Posted by Yak_Fighter on Mon Jan 10th 2005 at 5:12am

I think everybody would appreciate a download link :razz:
Posted by Cassius on Mon Jan 10th 2005 at 4:48am

Have my babies.
Posted by ReNo on Mon Jan 10th 2005 at 2:05am

Some really nice work there mate, great job. How does it run though? I'd have thought with all such an open layout, so many polys (by the looks of it anyway), and water to boot, this would be pretty poor in terms of performance. Best of luck in the contest anyway, it sure looks the part!
Posted by The_6th_monkey on Sun Jan 9th 2005 at 11:54pm

Looks really sweet :)

Needs something at the top of the dam though
Posted by Andrei on Sun Jan 9th 2005 at 11:46am

Looks excellent so far. Might i suggest adding a sea 3d skybox?
[edit]
Get rid of the crane on the right (pic #1); i know it's a model, but it looks bad.