DM_Hydro by Agent Smith

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NEWEST UPDATE: Well I've finished beta 2 of DM_HYDRO so it's ready for some playing. Finallys the pit is back up so I can get some decent commentary.

DOWNLOAD FROM HERE: http://files.filefront.com/DM_HYDRO_B2/;3802345;;/fileinfo.html
EVEN NEWER UPDATE: Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
NEW UPDATE: Here are some new screens from the compile that I have sent for the competition, showing the basic layout out and features of the map. It's still got some bugs I haven't had time to fix, but they are only minor and do not effect gameplay.

Once I had fixed some obvious errors in the map the compile time was only 2 1/2 hours, just goes to show how rooted it was before, with a compile time of 60+ hours and counting :P.

Download should be available sometime after the competition closes.
UPDATE: Here are some new screens for the map, including some of the partially constructed and still under developement surrounding environment.
Here is my entry for the Valve Mapping Competition which I've been working on since the release of the full SDK. It's set amidst a partially constructed and subsequently abandoned hydro electric plant at the base of a dam.

In its current stage it lacks detail which will be added shortly, as well as the surrounding environment and part of the playable area. I wanted to go for a more open and realistic environment for the combat as supported by the new Source engine, with various vertical levels of combat as well as a mixture of close-long range fighting. These shots show the main generator building with partially completed generator pits (linked with piping) and a section of the water front area. This structure will be situated directly at the base of the dam.

I hadn't intended on posting anything till it was finished, or just about, but after getting back from a weeks vacation and seeing Tarky's release of dm_cascade as well as other maps of a similar theme I figured it might be a good idea to put it up, lest someone thinks I've ripped it off.

Anyway, it has a long way to go still so be gentle. Now I'm back home I should have some updated screens shortly.

Discussion

Posted by WatchDog on Sun Jan 2nd 2005 at 2:26pm

Very nice. I would liek to see some close quarters parts as well. Maybee and underwater enterance to the inside of the dam.
Posted by satchmo on Wed Dec 22nd 2004 at 12:49pm

Impressive, but the overall feel is very reminescent of a HL2 commercial single-player map. This could be a good thing (on the high caliber of your brushwork) or a bad thing (not the most original concept).

I know the map is too far along to have you change the theme, but perhaps you can add something very original in the map? I can't think of anything right at this moment, but even if I do, you should be the one coming up with ideas (otherwise it wouldn't be original, right?).
Posted by ReNo on Tue Dec 21st 2004 at 3:07pm

I like the updates, good job on the rockwork in particular :) Cass, mine is set a noon, but then its somewhat irrelevant given that the only glimpses of outside are through the odd skylight ;)
Posted by Cassius on Tue Dec 21st 2004 at 1:35am

The map looks quite nice.

Just something I noticed - why are all the higher-quality HL2DM custom maps set at sunset?
Posted by Aniland on Sat Dec 18th 2004 at 12:10am

Kudos. 10/10
Posted by mike-o on Fri Dec 17th 2004 at 6:42pm

Very nice, i love the design. However, without the 3D skybox, it has a hl1 feel to it. Good job!
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 2:31pm

Yeah, layout looks like it'll make for some excellent gameplay.

Very tasty.
Posted by Agent Smith on Fri Dec 17th 2004 at 2:23pm
[Author]

Thanks for the...

...comment, habboi. Extremely constructive.
Posted by habboi on Fri Dec 17th 2004 at 1:48pm

Yes that certainly looks good but i have seen a lot of good maps that will beat your map in the competition so keep trying and im sure you will win!

I would enter but im under age
Posted by $loth on Fri Dec 17th 2004 at 12:57pm

Ohhhhh, looks very nice. I like the shallow bits of water at the end of the pipes. As you said it needs some area outside the map. The layout seems very good.