Wow, looks pretty sweet. Like the 'mood' of the place. (was going to say atmosphere but that words already been taken... and well, no one likes a smart arse)
The atmosphere is very half-lifish, which is good.
However, there needs to be a lot more variation on the theme. While keeping the same look-and-feel of the room, you can construct different types of structures and room configurations to keep things from getting stale after a while.
You probably are already planning the forementioned suggestion, but I want to voice it just in case.
P.S. Do headcrabs fall out from that hole in the ceiling? If not, wouldn't that be a good idea (to spawn a headcrab at some random interval and watch it fall onto the player's head)? If you are going to implement this idea, keep the player stuck at that spot for a period of time (i.e. whacking away some debris or fighting off some more headcrabs or zombies just around the corner) so the raining headcrab will be a surprise).
Posted by Tracer Bullet on
Thu Dec 23rd 2004 at 6:15am
The architecture is very simple, and you really need to spice up those lights. I'd say you should move the light ent a bit further from the ceiling, add a glow effect, and maybe throw in a light_spot.