Deep: Source by Wrangler249

Map Rating

  • 5
  • 1 rating / 5 stars

Map Download

Map Info

Map Description

A remake of my Half-Life map with a lot of changes dotted throughout. Very early stages yet, so just screen shots. :P

Discussion

Posted by CosminZed on Mon Sep 15th 2014 at 6:31pm

I give note 10 fooooooooooarte this map is cool but when he comes unloading was leery when I saw the pictures! :) :) :) :) :)
Posted by satchmo on Sat Mar 19th 2005 at 4:22am

Did you abandon this map?
Posted by SirJim on Mon Jan 10th 2005 at 4:03pm

Wow, looks pretty sweet. Like the 'mood' of the place. (was going to say atmosphere but that words already been taken... and well, no one likes a smart arse)

Looking forward to playing it
Posted by cbk on Mon Jan 10th 2005 at 1:58am

Looks good...bloody
Posted by satchmo on Sat Dec 25th 2004 at 6:14pm

The atmosphere is very half-lifish, which is good.

However, there needs to be a lot more variation on the theme. While keeping the same look-and-feel of the room, you can construct different types of structures and room configurations to keep things from getting stale after a while.

You probably are already planning the forementioned suggestion, but I want to voice it just in case.

P.S. Do headcrabs fall out from that hole in the ceiling? If not, wouldn't that be a good idea (to spawn a headcrab at some random interval and watch it fall onto the player's head)? If you are going to implement this idea, keep the player stuck at that spot for a period of time (i.e. whacking away some debris or fighting off some more headcrabs or zombies just around the corner) so the raining headcrab will be a surprise).
Posted by Tracer Bullet on Thu Dec 23rd 2004 at 6:15am

The architecture is very simple, and you really need to spice up those lights. I'd say you should move the light ent a bit further from the ceiling, add a glow effect, and maybe throw in a light_spot.
Posted by Orpheus on Thu Dec 23rd 2004 at 1:10am

Since i haven't seen the first version, i'll take your word for the remaking :)

tis a bit dark, but i see potential.
Posted by G.Ballblue on Tue Dec 21st 2004 at 10:23pm

Wow. I love the atmosphere -- particularly in screen2. However, in screen 2, there's no source for the light.
Posted by Forceflow on Tue Dec 21st 2004 at 5:12pm

I see lots of throwable objects, which is good. I like the speakers. Make sure that the whole level has the same atmosphere, and you'll be fine.