dm_Island17 by mazemaster

Map Rating

  • Star map!
  • 5
  • 3 ratings / 5 stars

Map Download

Map Info

Map Description

The map is based on an island off the coast of City17. Smaller than it looks. For the Valve mapping contest.

Map download here:
http://maze5.net/wp-content/uploads/dm_island17.zip

I have also released the source .vmf file for public use, which you can download here:
http://maze5.net/wp-content/uploads/dm_island17_vmf.zip

I mainly intend this source file to be a teaching tool for helping mappers learn how I achieved certain effects. However, feel free to use this source as you see fit. If you want to include parts of Island17 in your map, that is OK. Just give credit where credit is due.

Map listing on my personal website here:
http://maze5.net/?page_id=329

Discussion

Posted by SCAR on Fri Mar 18th 2005 at 9:45pm

I have been running this map on my server since I started it up 2 months ago. It has a good mix of openness and tight spaces. I have a 12 slot server and it fills up everytime this map cycles around! The only real bugs are the ones Valve needs to fix and the wall under the peer that you can walk into and hide.
Posted by the 1 the only 2 on Sat Mar 12th 2005 at 11:13pm

This is a really awesome level wow it looks soooooo good and it will never make you dull. hmmmmm i love it, dont change anything it rocks and so it should stay the way it is. make more maps like this one, i hate shady dark maps,thats why this one is cool.
Posted by Orpheus on Tue Mar 8th 2005 at 10:23am

still a great map maze man. i wish i had had time to critique it before its release, i noticed a few things i would have mentioned in one. none blatant errors though.

i just wish that annoying water sound would not happen, i can always count on my power running to not function when its doing it.
Posted by Joe-Bob on Tue Mar 8th 2005 at 6:01am

I don't think that the sound goes away when you go underwater and get out. However, your suit will charge up again.
Posted by mazemaster on Tue Mar 8th 2005 at 5:58am
[Author]

The trick I hear is to go back in the water and when you come out again the bug is gone. Also, its not just sound, the HEV energy also acts as if you are underwater with this bug.
Posted by Joe-Bob on Tue Mar 8th 2005 at 5:56am

Stopsound is a cheat in HL2DM, since it kills all ambient sounds and makes it easier to hear enemies.

However, since there are so many sound bugs, it was a mistake to take it out.
Posted by Trapt on Tue Mar 8th 2005 at 5:02am

Does 'stopsound' work? I remember it back in CS 1.6 ... Not sure if it's in Source, but it couldn't hurt to give it a try.
Posted by Orpheus on Tue Mar 8th 2005 at 2:22am

I have played this map more than any other user made HL2 map thus far. My only complaint, if you die in the water, you retain the water noise till you quit.

If anyone knows how to circumvent this annoying thing, please post it.

thanx.
Posted by Sudasana on Mon Jan 24th 2005 at 5:25pm

My friends and I have found a possible bug where the 'underwater' sound you hear when you fall in the sea continues after respawn, until you disconnect and rejoin. Don't know if this is specific to the map or it's a HL2 problem.

Otherwise, we're enjoying it. Probably the best user-made map I've played yet.
Posted by Slackiller on Sun Jan 23rd 2005 at 6:57pm

Looks Great , very good map
submit it here also if u like http://csm2.net/