I mainly intend this source file to be a teaching tool for helping mappers learn how I achieved certain effects. However, feel free to use this source as you see fit. If you want to include parts of Island17 in your map, that is OK. Just give credit where credit is due.
with all these beach maps, someone could make a mint off of some sea weed props..
BTW, beaches have trash on them too. a few pop bottles or plastic bags..
/ 2 cents
Posted by Adam Hawkins on
Tue Jan 11th 2005 at 12:45pm
Count me in too :smile: If i'm around for your organised playtest i'll gladly help out - and if not, like ReNo said, i'd still be more than willing to have a run around the map for you.
an island with a lighthouse was something that i'd been thinking of for a DM map too.
maybe some of the driftwood static props and an old boat or something could help hide some of the bad texture alignments on the beach, as well as offer some cover and somewhere to hide weapons/ammo, in what is a very open area of your map.
I Like the "small island" setting. It makes me want to frag =). You map looks very good on the pics. Maybe you could make the light_environment emitt some more interesting light. Perhaps a darker light and add more light fixtures allover the map. Good job!
I like the island idea. Looks good except that it seems really bright or there is no angled shadows. It seems that the light_env is facing directly down.
Posted by SuperCobra on
Tue Jan 11th 2005 at 3:49am
I would really have to see more of the map before I judge. This one is leaning more towards 'empty' than 'simple', though that can be forgiven because of the scope of the map. Take shots of some of the more interesting areas, like that bridge place.
I volunteer to playtest as well.
Ah, if only Valve had made a rock-to-grass texture that actually tiles with another grass texture.
Looks like you have some grass coming out of a stone step in that last
shot, which looks a bit odd to me. I also agree with Gwil's point that
the rock prop looks odd sat there on the beach, especially considering
people seem to have built a little boathouse or something right where
it is blocked by said rock.
Looks like a nice map, though perhaps a little dull in terms of
lighting. Your displacements also look a bit simple, particularly in
the second shot. Best of luck in the contest though, I'd certainly be
up for having a run about and making suggestions though couldn't commit
to an actual organised playtest.