Set in a town at dusk, with a river running through it. 3 capture points, control them as long as possible for more points.
Discussion
Posted by Mr.INSANE on
Fri Mar 31st 2006 at 3:05am
Screens 1 and 3 are awesome
How was the fan effect created?
Btw i would have to say i wouldnt worry about software mode it runs like crap on my pc
3 ghz proccesor 765 megs of ram Obviously software mode is for very
very low res i belive the best you could go is 640 x 480 and get
reasonable fps for most of the time
Posted by Victor-933 on
Fri Mar 17th 2006 at 2:36am
I've worked out a variant of Toxicity set in a metal foundry. This variant is named Slagheap.
421k for a screenshot? Where you been since you've known me?
Posted by Elon Yariv on
Sun Mar 5th 2006 at 6:56pm
Change the graphics to direct3D or openGL.(which is the best) Software can only render 800 wpolies.
Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.
Try doing it with the lower trims(first pic) and the vertical faces on their sides.
Posted by Victor-933 on
Sun Mar 5th 2006 at 5:46pm
For some reason -- probably too much crap visible -- it spams me with the message "SHORT X SURFACES" or "SHORT ROUGHLY Y EDGES"
I may not even release this map unless I can optimize the hell out of it
Posted by Elon Yariv on
Sun Mar 5th 2006 at 4:46pm
I also have Hl1. If you like I can beta test it for you! Just send me an Email with the map attached. If it's too big tell me and I'll log onto MSN. :smile:
Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.
Anything built properly, will run on a K62 400.
You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.
Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.
Post those screens.
Posted by Victor-933 on
Sun Mar 5th 2006 at 4:08am
Thanks for the comments. As for architecture... faces are starting to
disappear because there's so much s**t in the map :O Maybe it's bad
construction or something..
That computer of yours would be perfect for it. I'm afraid the map
would be IMPOSSIBLE to run in Software mode though -- half the halls
disappear.
Send me a PM if you want the download link
Posted by Mr.INSANE on
Sat Mar 4th 2006 at 11:00pm
Although this is offtopic halflife is not a dead horse
Take a look at how many people play counterstrike,NS,TS
the community is still very much alive
Personally i belive that if your a good mapper you can make good
looking maps in hl1. If you have to use hl2 to make your maps good your
obviously not that great a mapper
Back on topic
The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.
btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
Posted by Victor-933 on
Tue Feb 21st 2006 at 10:43pm
The ironic thing is...
I got a DVDROM/CD burner combo drive for christmas.