Toxicity by SpiKeRs

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Map Info

Map Description

Set in a town at dusk, with a river running through it. 3 capture points, control them as long as possible for more points.

Discussion

Posted by Orpheus on Tue Feb 21st 2006 at 10:33pm

Odd, a new version of HL2 = 50 bucks. A new DVD rom = 30 bucks..
Posted by Victor-933 on Tue Feb 21st 2006 at 10:16pm

Orpheus: said:
HL1 is nearly a dead horse
I'm hoping to upgrade to HL2 mapping once I can get ahold of another
copy. I bought the collector's edition, not knowing it was on a DVD --
hell the only thing that said that was a postage-stamp-sized label
reading DVD-ROM and I never look at those things, since I'm so used to
them being CD-ROM. Stupidly, I gave it to my friend (but kept the
shirt, which I'm wearing right now :razz: ).. looks like it's time to start
saving up again :|
Posted by diablo on Tue Feb 21st 2006 at 12:54am

I still have Half-Life installed. I'll give it a bit of a test run if you want. Will have to be tomorrow though.
Posted by Victor-933 on Mon Feb 20th 2006 at 10:54pm

Well.. I've noticed that almost all lag disappears when I run a full
compile.. However, with the current version of Toxicity that takes
20-35 minutes and I don't have the patience to do that every time I
change something >.> I may add the Incinerator room back to
Toxicity.

Perhaps the lag was caused by my construction method -- creating a base
hallway section and then simply modifying it and placing dozens of
cloned sections throughout the level to form the layout. Incredibly
lazy, but it works.. for the most part. :O

As for the link, it's "hosted" by deviantART.

The Incinerator
Posted by Orpheus on Mon Feb 20th 2006 at 10:44pm

Victor-933 said:
As with Sublevels there were originally more rooms but unfortunately they were scrapped in favor of less lag --
I have built, and been associated with some massively complex HL1 maps. Properly optimized levels are never to complex, or better, if you stay within the limits of the engine, no level is to complex.

If you scrapped the areas, it was a design flaw that did it.

For some reason, your image link is borked.
Posted by Victor-933 on Mon Feb 20th 2006 at 10:13pm

The three screenshots show the main rooms of the map -- most of it is
hallways. As with Sublevels there were originally more rooms but
unfortunately they were scrapped in favor of less lag -- these rooms
included a nifty little pump room and an awesome incinerator. With the
bots and few people I've managed to scrape together the gameplay has
been fast and furious. My copy of HL is pre-steam; that is, it attempts
to use the old WON servers, so I'm stuck with LAN games. Luckily there
are 6 computers in this house all networked together :razz:

User posted image
Posted by Orpheus on Mon Feb 20th 2006 at 1:49pm

HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.

My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.

For all they know, you have only 2 areas built.

/2 cents.

(Post me a dozen screens and I will comment as best as I can.)
Posted by Orpheus on Sun Feb 19th 2006 at 9:55pm

Victor-933 said:
I'm the same Victor-933 from Prefabland :O
Thought so. What took you so long?

Welcome to Snarkpit. :smile:
Posted by Victor-933 on Sun Feb 19th 2006 at 9:51pm

I'm the same Victor-933 from Prefabland :O
Posted by Orpheus on Sun Feb 19th 2006 at 9:41pm

There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?

Slip of the word perhaps.

Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.

Good luck.

In spite of your member number, your name looks familiar. I know you from someplace?