Beta 2 is now available - feedback is very appreciated.
Changes in beta 2:
- Lots and lots of visual changes. Far too many to mention individually.
- File name changed from tdmctf_riot to ctf_riot.
- Game type changed from Capture The Flag to Bombing Run.
- Layout simplified above the entrance to each base.
- RPG moved to a more precarious location.
- Restored bump mapping on textures (beta 1 had bump mapping removed from 3 floor textures).
Much of the lighting has been totally redone. Hopefully you should now find the lighting isn't as flat as it was, yet still retains the oppressive prison feeling.
I did experiment with the light_env colour but opted to keep it a dark blue. Having a warmish colour, such as a sunset, resulted in weird looking isolated blobs of more colourful light on the interior floors (ie where the light_env is coming through windows above).
I'm pretty much at the limit of adding more detailing to the level - the bsp is now 15mb. Apparently the default filesize for servers uploading files to clients is around 16mb, so I don't really want to increase filesize any more & risk servers not giving the bsp to clients.
Comments are welcome. Thanks.
Edit: forgot to mention, if anyone has any ideas for what the balls get fired into (must fit into the prison theme), feel free to let me know.