I had a run around and was thoroughly impressed. This is certainly one
of the most professional quality custom maps I've come across. Here are
a few things I think could be improved though...
I like the idea, but the holes in these cells really aren't convincing.
Perhaps have a less uniform section knocked out, or maybe actually have
bits of the missing section of wall knocked down on the floor? Some
broken pipes or metal beams protruding from the remaining sections
could help it look nicer?
These little corridor bits are really rather tight and one person can
block it. I understand space is limited and it leads to a little
dead-end outpost thing, but it still felt rather amateurish amongst the
rest of the level in both looks and gameplay.
This wall is really long and featureless. Some pillars, vents, pipes, ANYTHING really would help it look more interesting.
I didn't much care for the large block in the centre of these handrails
for some reason. I understand you are providing cover, but perhaps you
could make it look a little nicer somehow? The 6 window paned door
things you took from lockdown have little indents in their metal
surface that somehow makes it look really cool, you might consider
trying that here.
Much love for the exterior region, but I think the lighting was a
little basic out here. The spotlights you do have look great, but I
feel that relying on your light_environment for the rest of the area
leaves it feeling bland. Maybe add in some more spot lights or wall
lights? Would add a bit of much needed colour in my opinion.
Anyway, map is looking excellent, good stuff :smile: