Prison Riot (HL2DM Bombing Run) by keved

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Map Info

Map Description

A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Discussion

Posted by ReNo on Sat Feb 19th 2005 at 8:40pm

I had a run around and was thoroughly impressed. This is certainly one
of the most professional quality custom maps I've come across. Here are
a few things I think could be improved though...

User posted image

I like the idea, but the holes in these cells really aren't convincing.
Perhaps have a less uniform section knocked out, or maybe actually have
bits of the missing section of wall knocked down on the floor? Some
broken pipes or metal beams protruding from the remaining sections
could help it look nicer?

User posted image

These little corridor bits are really rather tight and one person can
block it. I understand space is limited and it leads to a little
dead-end outpost thing, but it still felt rather amateurish amongst the
rest of the level in both looks and gameplay.

User posted image

This wall is really long and featureless. Some pillars, vents, pipes, ANYTHING really would help it look more interesting.

User posted image

I didn't much care for the large block in the centre of these handrails
for some reason. I understand you are providing cover, but perhaps you
could make it look a little nicer somehow? The 6 window paned door
things you took from lockdown have little indents in their metal
surface that somehow makes it look really cool, you might consider
trying that here.

User posted image

Much love for the exterior region, but I think the lighting was a
little basic out here. The spotlights you do have look great, but I
feel that relying on your light_environment for the rest of the area
leaves it feeling bland. Maybe add in some more spot lights or wall
lights? Would add a bit of much needed colour in my opinion.

Anyway, map is looking excellent, good stuff :smile:
Posted by keved on Sat Feb 19th 2005 at 11:42am
[Author]

Beta 1 is now available to download for those interested. Comments & feedback is appreciated.

I already know that it's possible to pickup your own flag and move it a short distance before it is automatically dropped, and keep doing this to move it around the level. I've done a fix which will be in beta 2.

Thanks.
Posted by onniguru on Thu Feb 17th 2005 at 1:53am

Good to see more CTF maps making there way out there now, too. So
far, there are only 2 ctf maps that I've seeing get regular rotation on
a number of servers...and these only first showed up a couple weeks ago.
Posted by ReNo on Tue Feb 15th 2005 at 4:02pm

I kinda dig the colourless look in the first area, very depressing and
suiting of the theme, but on the other hand I think the map as a whole
could benefit from some more colourful areas. Looking like a cool map
though, mostly simplistic architecture but done really well.
Posted by Dan on Tue Feb 15th 2005 at 12:01pm

Looks nice there buddy, but maybye too dark?

:dorky: