dm_agora (dm_platform) by DvS

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Map Info

Map Description

I've been working on this map for about a month now,
and although it doesn't seem like much compared to
some other quality maps, I'd like to think I've come a long way.

It was inspired by the deathmatch genre in it's
entirety although much of it comes from the quake family.

It is built 100% with displacements, and there is not a single
visible world brush in the entire level.

It features large asteroids on orbit around the map and smaller
ones are floating inside it waiting to be grabbed.

It's worth a mention that the small asteroids won't
respawn until they've all been thrown off the map.

Discussion

Posted by DvS on Mon Jan 31st 2005 at 2:52pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>Well you do have some competition with dm_tribute, they look very similar, although I think I saw your map first :wink: The problem with these maps is that it's quite easy to fall off if you're not sup4r-1337, though from your screenshots it does look like you've tried to get round that by bunching the map in.</DIV></DIV>

Actually, the maker of dm_tribute played a beta of my map before coming up with his "concept", not that I'm bitter or anything.

I understand the concern and it's true, the map isn't for great scores, but it makes it even more fun, especcially when you're playing with friends having a laugh.

What I really enjoyed was the added air-time included with lower gravity, enabling you to pull off some UT-esque stunts.
Anyway, thanks :smile:
Posted by Leperous on Sat Jan 29th 2005 at 10:22am

Well you do have some competition with dm_tribute, they look very similar, although I think I saw your map first :wink: The problem with these maps is that it's quite easy to fall off if you're not sup4r-1337, though from your screenshots it does look like you've tried to get round that by bunching the map in.
Posted by AlphaMRE on Sat Jan 29th 2005 at 7:14am

That is wicked cool lookin, will have to give it a try
Posted by Cassius on Sat Jan 29th 2005 at 7:07am

Looks good, first abstract map for HL2 - you should be proud. How does it run?
Posted by RadiKal on Mon Jan 24th 2005 at 11:15am

Your map is absolutely beautiful. That's amazing that those are all displacements and that you took the time to smooth out every curve! Also, I think the setting is great and the skybox accents the map perfectly!
Posted by mfg on Mon Jan 24th 2005 at 10:30am

Nice dvs,

glad to see it posted here! it's worth it!
Posted by Perin on Mon Jan 24th 2005 at 3:52am

Definately a very unique map. To have the patience to work with displacements to make something like that is an achievement. I imagine this map would consist of some interesting battles. How are your fps on the map considering it is all displacements?