dm_agora (dm_platform) by DvS

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Map Info

Map Description

I've been working on this map for about a month now,
and although it doesn't seem like much compared to
some other quality maps, I'd like to think I've come a long way.

It was inspired by the deathmatch genre in it's
entirety although much of it comes from the quake family.

It is built 100% with displacements, and there is not a single
visible world brush in the entire level.

It features large asteroids on orbit around the map and smaller
ones are floating inside it waiting to be grabbed.

It's worth a mention that the small asteroids won't
respawn until they've all been thrown off the map.

Discussion

Posted by CrazyIvanovich on Mon Sep 10th 2007 at 12:45am

This map plays very well. I've got it on my server, and the battles are simply awe inspiring. Though scores are hardly in the double digits because you fall off all the time. :P Brings back memories.

I'd say that this map's Achillies heel is its size. It's a hefty boy at 40 megs, so players don't stick around for the download.
Posted by rusvdw on Tue Nov 22nd 2005 at 5:53pm

This is the first map that i've played that is absolutely suited to 2 person deathmatches. Perfect for those lunch time deathmatches at the office :)

Quite unique i'd say, well done!
Posted by CrazySteve on Tue Aug 9th 2005 at 5:09pm

The map looks great, and despite what people may say, it has great gameplay, best suited for lower numbers of players though

an ideal map for lan parties
Posted by Rambo_6 on Fri May 20th 2005 at 1:53am

You should add vehicles, and then you'd have a cool racetrack :D
Posted by G4MER on Fri Mar 4th 2005 at 9:53am

Very Nice.. Your far above my level in mapping.. for one you understajnd displacments, and the lingo of the mapping community. =) The map is very pretty, the sky map is perfect. great job!
Posted by DrGlass on Mon Jan 31st 2005 at 7:24pm

wow 40 mb map, I'll fire it up tonight
Posted by ReNo on Mon Jan 31st 2005 at 5:31pm

It would hurt performance a little (possibly too much), but something
that might be cool would be to have some sort of floating lights with
parented light_dynamics going round routes around the map. Again it
might cause dodgy lighting issues on the displacements, but could be a
really cool effect.
Posted by DvS on Mon Jan 31st 2005 at 5:03pm
[Author]

Ok, I gave it a shot for kicks and I'm afraid the results were less than pleasing. I tweaked the lightmaps pretty well, but I never completely managed to hide the fact that this abusal of displacements has some bugs when it comes to lights.
Posted by ReNo on Mon Jan 31st 2005 at 3:51pm

Exactly what I was thinking. It looks pretty cool as it is, but it
could be improved with some light sources other than the environmental.
Posted by Leperous on Mon Jan 31st 2005 at 3:33pm

Oh another suggestion, put some interesting light sources in (if you think you can afford to) such as spotlights or shades of yellow/blue/green/etc.