dm_agora (dm_platform)

dm_agora (dm_platform)

Re: dm_agora (dm_platform) Posted by Perin on Mon Jan 24th 2005 at 3:52am
Perin
115 posts
Posted 2005-01-24 3:52am
Perin
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115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Definately a very unique map. To have the patience to work with displacements to make something like that is an achievement. I imagine this map would consist of some interesting battles. How are your fps on the map considering it is all displacements?
Re: dm_agora (dm_platform) Posted by mfg on Mon Jan 24th 2005 at 10:30am
mfg
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Posted 2005-01-24 10:30am
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Nice dvs,

glad to see it posted here! it's worth it!
Re: dm_agora (dm_platform) Posted by RadiKal on Mon Jan 24th 2005 at 11:15am
RadiKal
55 posts
Posted 2005-01-24 11:15am
RadiKal
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Your map is absolutely beautiful. That's amazing that those are all displacements and that you took the time to smooth out every curve! Also, I think the setting is great and the skybox accents the map perfectly!
Re: dm_agora (dm_platform) Posted by DvS on Sat Jan 29th 2005 at 4:26am
DvS
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Posted 2005-01-29 4:26am
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Well, after some initial problems with BSPZIP, I finally assembled the final release for my brainchild, dm_agora.

It's set in space, without any explaination of how this ties in with hl2, since it doesn't.

I'm planning another release in a similarly abstract manner. However unlike agora, it will not be 100% displacements.

Thank you.
Re: dm_agora (dm_platform) Posted by Cassius on Sat Jan 29th 2005 at 7:07am
Cassius
1989 posts
Posted 2005-01-29 7:07am
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Looks good, first abstract map for HL2 - you should be proud. How does it run?
Re: dm_agora (dm_platform) Posted by AlphaMRE on Sat Jan 29th 2005 at 7:14am
AlphaMRE
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Posted 2005-01-29 7:14am
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That is wicked cool lookin, will have to give it a try
Re: dm_agora (dm_platform) Posted by Leperous on Sat Jan 29th 2005 at 10:22am
Leperous
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Posted 2005-01-29 10:22am
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Well you do have some competition with dm_tribute, they look very similar, although I think I saw your map first :wink: The problem with these maps is that it's quite easy to fall off if you're not sup4r-1337, though from your screenshots it does look like you've tried to get round that by bunching the map in.
Re: dm_agora (dm_platform) Posted by DvS on Mon Jan 31st 2005 at 2:52pm
DvS
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Posted 2005-01-31 2:52pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>Well you do have some competition with dm_tribute, they look very similar, although I think I saw your map first :wink: The problem with these maps is that it's quite easy to fall off if you're not sup4r-1337, though from your screenshots it does look like you've tried to get round that by bunching the map in.</DIV></DIV>

Actually, the maker of dm_tribute played a beta of my map before coming up with his "concept", not that I'm bitter or anything.

I understand the concern and it's true, the map isn't for great scores, but it makes it even more fun, especcially when you're playing with friends having a laugh.

What I really enjoyed was the added air-time included with lower gravity, enabling you to pull off some UT-esque stunts.
Anyway, thanks :smile:
Re: dm_agora (dm_platform) Posted by Leperous on Mon Jan 31st 2005 at 3:33pm
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Posted 2005-01-31 3:33pm
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Oh another suggestion, put some interesting light sources in (if you think you can afford to) such as spotlights or shades of yellow/blue/green/etc.
Re: dm_agora (dm_platform) Posted by ReNo on Mon Jan 31st 2005 at 3:51pm
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Posted 2005-01-31 3:51pm
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Exactly what I was thinking. It looks pretty cool as it is, but it
could be improved with some light sources other than the environmental.
Re: dm_agora (dm_platform) Posted by DvS on Mon Jan 31st 2005 at 5:03pm
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Posted 2005-01-31 5:03pm
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Ok, I gave it a shot for kicks and I'm afraid the results were less than pleasing. I tweaked the lightmaps pretty well, but I never completely managed to hide the fact that this abusal of displacements has some bugs when it comes to lights.
Re: dm_agora (dm_platform) Posted by ReNo on Mon Jan 31st 2005 at 5:31pm
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Posted 2005-01-31 5:31pm
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It would hurt performance a little (possibly too much), but something
that might be cool would be to have some sort of floating lights with
parented light_dynamics going round routes around the map. Again it
might cause dodgy lighting issues on the displacements, but could be a
really cool effect.
Re: dm_agora (dm_platform) Posted by DrGlass on Mon Jan 31st 2005 at 7:24pm
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Posted 2005-01-31 7:24pm
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wow 40 mb map, I'll fire it up tonight
Re: dm_agora (dm_platform) Posted by G4MER on Fri Mar 4th 2005 at 9:53am
G4MER
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Posted 2005-03-04 9:53am
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Very Nice.. Your far above my level in mapping.. for one you understajnd displacments, and the lingo of the mapping community. =) The map is very pretty, the sky map is perfect. great job!
Re: dm_agora (dm_platform) Posted by Rambo_6 on Fri May 20th 2005 at 1:53am
Rambo_6
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Posted 2005-05-20 1:53am
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You should add vehicles, and then you'd have a cool racetrack :D
Re: dm_agora (dm_platform) Posted by CrazySteve on Tue Aug 9th 2005 at 5:09pm
CrazySteve
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Posted 2005-08-09 5:09pm
7 posts 1 snarkmarks Registered: Aug 9th 2005 Occupation: Clinnical Engineer Location: USA
The map looks great, and despite what people may say, it has great gameplay, best suited for lower numbers of players though

an ideal map for lan parties
Re: dm_agora (dm_platform) Posted by rusvdw on Tue Nov 22nd 2005 at 5:53pm
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Posted 2005-11-22 5:53pm
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This is the first map that i've played that is absolutely suited to 2 person deathmatches. Perfect for those lunch time deathmatches at the office :)

Quite unique i'd say, well done!
Re: dm_agora (dm_platform) Posted by CrazyIvanovich on Mon Sep 10th 2007 at 12:45am
CrazyIvanovich
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Posted 2007-09-10 12:45am
24 posts 2 snarkmarks Registered: Jul 15th 2007 Occupation: Software Engineer Location: US
This map plays very well. I've got it on my server, and the battles are simply awe inspiring. Though scores are hardly in the double digits because you fall off all the time. :P Brings back memories.

I'd say that this map's Achillies heel is its size. It's a hefty boy at 40 megs, so players don't stick around for the download.