DM_Insurgence by Blinn

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Map Description

My first real map, of which I spent more than a few hours on. It is basically a small section of a prison complex, which contains three floors, with various cells on each and a warden's office at the top.

Discussion

Posted by Blinn on Sat Jan 29th 2005 at 12:36am
[Author]

Screenshots fixed.

In retrospect, these are probably not the best screenshots of the map,
as these were taken relatively early and before I had become bold
enough to do many of the things you claim I am not doing, but upon
further inspection you will find that I have.

Many of the walls and doorways have been clipped into a less than boxy
appearence, and many of the walls have broken parts and holes in them.
Posted by satchmo on Sat Jan 29th 2005 at 12:29am

Please change the screenshot size before Orph sees it. Trust me, you'll save yourself a lashing.
Posted by BlisTer on Sat Jan 29th 2005 at 12:04am

i can only see the top left pic and part of the top right, but from those i agree it looks a bit blocky. i agree that you should follow the advice from cj about experimenting with different shapes. the rectangular doorways could use trims etc... keep at it, dedication + a bit of talent will bring you far.
Posted by Blinn on Fri Jan 28th 2005 at 11:50pm
[Author]

Well, firstly, I apologise for the large screen size, I just thought it would be more efficient to see it all at once.

Secondly, thank you for the warm welcome. I would have to agree with
you Campaign on your point about the lighting and I feel it is one of
the surprisingly most difficult aspects of map making.

Yak_Fighter, I do believe you're referring to Goldeneye on the N64?
While I have heard many good things about this game, I have never
played it myself so that is not something I drew inspiration from. To
be entirely honest, I got the idea when playing around with a few
different brushes after watching "The Last Castle".

Anyway, thanks for the hasty replies. I'm sure you'll be pleased to
know that I'm indefatigably beginning work on another map, but with
more planning and a more experienced approach.
Posted by Yak_Fighter on Fri Jan 28th 2005 at 11:39pm

This is based on the goldeneye map right? My only suggestion from the screens is that you have plenty of freedom to remake the map in your own image and give it it's own personality. Try to experiment and move beyond a direct translation, add some more details, some additional passageways where you feel would help the flow, that type of thing. You've got plenty of work that can still be done to make the map look nice.
Posted by Campaignjunkie on Fri Jan 28th 2005 at 11:38pm

Geeze, why are people always so afraid of Snarkpit? We don't bite... very hard. :smile:

It still suffers from a lot of beginner tendencies though. Lighting is
pretty monochrome and the whole thing is quite boxy. But it looks like
you have a good grasp of basics and you know your way around Hammer.
Try experimenting with different light colors and non-box-shaped
brushes.

Don't be so hard on yourself, we've all been at this stage at one point or another! (except Finger, who is truly a god) :biggrin:
Posted by Leperous on Fri Jan 28th 2005 at 11:21pm

Spare a thought for those of us without 1200x1000 or so screen resolutions... :razz: