ba_stadium by willow

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Map Info

  • 0 ratings
  • 1574 views
  • 464 downloads
  • added Wed Feb 16th 2005
  • updated Wed Feb 16th 2005
  • more content for: Counter Strike Source

Map Description

Ba_stadium is a map I created to be based around a series of maps I plan to released called Battle Arena maps. Basically they're small maps with plenty of cover to be played by opposing teams. I don't reallly consider them a fy or dm map, but more of an aim map that actually plays well. I'd compare the play of the map to playing speedball with paintguns. Plenty of cover provides an enjoyable game, as well as promotes positive team play. Anyways, this is it, this map is it's 2nd rendetion and will have it's third and final one released soon.

Readme:
General Information
Name: ba_stadium
Game: Counter-Strike: Source
Version: 1.1
Author: [Jett]-Willow
Author Email: iammatt@gmail.com
Website: http://www.nothinginc.net
Players: 10+ Recommended, 40 Max

Release Changes for 1.1

  • Added more cover on right side to make less prone to snipers.
  • Changed vehicle models in middle for more cover
  • Added barrels in middle to provide cover, and physics fun
  • Added advertising for JettLan 3 (http://www.jettlan.net)
Map Information
Program: ValveHammerEditor 4.0
Textures Used: Standard HL2/CSS Textures
Build Time: 2 Hours (1 Hour For 1.1 Revision)
Compiler: Standard Valve Hammer Editor , Map Compiling Tools
Compile Time: 4 Minutes 57 Seconds (Original Build), 2 Minutes 3 Seconds for 1.1 Revision

Compile Computer Specs
CPU: AMD Barton 2500+ (OCed to 2.2ghz)
RAM: 1024 MB Crucial PC2700 DDR
HDD: 120GB Seagate SATA
GFX: Nvidia FX5900XT

Discussion

Posted by G4MER on Fri Feb 18th 2005 at 11:36pm

This is a Great map.. It has grown in popularity with CS players.. it can fill most servers up pretty quick. Remember these guys are speaking from a mapping perspective, and not much else. It plays fine. The biggest complaint I hear is the Spawn Campers, Maybe add a time delay that would close a door to each spawn and begin a bomb countdown. If they stay in the spawn they get blown up.. or a button in the center of the map, that players could push to get that effect.

The Map could be a bit prettier... but it plays well just as it is. ( Its a great change from DUST & Aztec all the time ) 8 out of 10.
Posted by willow on Wed Feb 16th 2005 at 11:29pm
[Author]

Yes there are cube maps in it, and as you said aesthetics are important, keep in mind this is not it's final version, this is play testing version, so I can optimize flow of gameplay and how the map plays before I sexify up the visuals.

As for the comment about clan training map, not really, however I do plug my clan in it, it's just made to be a fun little map to have some shootouts on, to break the grind of playing constant serious maps in CS:S.
Posted by parakeet on Wed Feb 16th 2005 at 11:11pm

Hmm sounds like a clan training map to me , though not as bad as some of the others... You probably would want to put it up on a clan site , as its not particuallarly asthetic
Posted by satchmo on Wed Feb 16th 2005 at 10:13pm

Replace the texture of the wall with something that has a more contrast to the texture of the ceiling and floor.

Add an arch and columns to the surrounding walls. I can see how you want to optimize gameplay, but the aesthetics is important also.

By the way, do you have cubemaps in your map?
Posted by $loth on Wed Feb 16th 2005 at 8:23am

Use "trim" textures to split of big faces like the walls round the edges, and add some different interesting architecture.
Posted by Jezpuh on Wed Feb 16th 2005 at 2:36am

STOP WITH THE CRAPPY MAPS ALREADY :(