dm_prisoner by Clarky

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Map Description

first of all.. Hi, new member :)

A classic rendition of the prisoner map from halo, ported for HLDM, there is a large display screen at the top of the map, and of course the general style has changed with the better technology and shiny mapping, but I hope those downloading it find the geometry to be faithful to the origional, which was my main concern making the map, getting it as close to the origional layout, which is what made it such a great MP map for halo in the first place.

Discussion

Posted by Clarky on Thu Mar 10th 2005 at 4:36pm
[Author]

Hehe, thanks for the comments. yeh I labelled it as complete, because I was going for something classic in terms of geometry and detail, I didnt want to go over the top it wouldnt be in favour of as much familiarity..

changing the look and gameplay alot with energy balls , and stuff is cool, im definately going to create a non-classic revamp, something more suitable for varied gameplay, with more static prop detail. At the moment the idea of the map was to make the weapon gameplay more prominent, like in most halo maps, which also offers up similarity's for those who like and remember the origional halo map IMHO.
Posted by Orpheus on Thu Mar 10th 2005 at 12:34pm

Leave the map like it is. lower the overall light level to produce some more distinct shadows. in its current form, you have light everywhere, and thats just not likely in an area of this size.

perhaps you used to many bounces, i dunno, but do as i suggest and post some new "optimized" screenshots.. i advise strongly at not turning this into a combine map. its lovely as is.

[edit] i just noticed the "complete".. you screwed the pooch on this one.. tis sad :(
Posted by Myrk- on Thu Mar 10th 2005 at 9:59am

Don't give in to thier ev0l ways! I Disagree completely with Reno and CJ. If you make it combine it'll just be a clone map- atm it has a lovely unique style. Play with it more- maybe have those energy balls, but don't cop out completely and do the whole combine theme.
Posted by Agent Smith on Thu Mar 10th 2005 at 1:46am

Looks pretty good. It actually reminds me more of an old UT map. I can't remember the name but the central area shared many similarities with the first screen.

Texturing is a little bland/repetitive, but fits reasonably well with the prison theme. I would however get rid of any wooden/human props, as they looks out of place in an entirely metal structure.
Posted by Campaignjunkie on Wed Mar 9th 2005 at 10:43pm

Agree with Reno's comments. But I think you need to rework the lighting as well, since it's not neccesary to follow the original's lighting scheme. Right now it is all very flat with very little tone or color variation. Personally, I suggest using some teal-colored spotlights (the trademark Combine light color, as in HL2) to accent some of the areas. Remember: light isn't something you throw around to make a map visible, it needs purpose! :)
Posted by ReNo on Wed Mar 9th 2005 at 5:56pm

Looks not bad - I couldn't remember which map "prisoner" was but after looking at the screenshots I knew straight away, so thats a good sign :) Could use a bit of tweaking perhaps - some trims at the edges of the walkways, use of more combine style physics props (rollermines, hopper mines, plasma ball generators, etc...), and so on, but otherwise its looking like a decent effort.