cs_harvest by R_Yell

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Map Info

  • 0 ratings
  • 5147 views
  • 672 downloads
  • added Wed Nov 30th 2005
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Thx to all people that contributed with their comments and suggestions. Hope you like it.

CS_Harvest tries to represent a natural huge outdoor place without loosing CS classical gameplay. A lot of custom materials, textures and models are included. There is linux data also, but it takes a lot of space (about half of bsp).

A custom navigation file for bots (made from scratch) takes adventage of cs_harvest complex terrain.

Discussion

Posted by R_Yell on Sat Apr 30th 2005 at 6:25pm
[Author]

the 3dskybox idea was to make it look better cause it looks weird stopping the way it does at the moment
I know, but I'll try to show you that 3dskybox could look very weird
(or unrealistic) also because fog settings and draw distance used in
this map. Related to this, I changed fog color a bit and now looks
better.

About water, I think it's because sun reflection, I'll try with another kind water but may be will happen the same.
Hmmm I havnt noticed any lag on this map on my machine I was at 60+ fps throughout the whole level.
without bots that's my performance too, try to add cl_detaildist 4000 if you want better visuals.
Posted by SuperCobra on Sat Apr 30th 2005 at 5:15pm

Hmmm I havnt noticed any lag on this map on my machine I was at 60+ fps throughout the whole level.

P4 2.4ghz (northwood)

512mb 800mhz ram

SB Audigy 2 zs

Saphire 9800 PRO 128mb
Posted by The_6th_monkey on Sat Apr 30th 2005 at 4:39pm

the 3dskybox idea was to make it look better cause it looks weird stopping the way it does at the moment :razz:

Oh and another thing I forgot to say was, that (almost certainly
because of my graphics card) the little pont looked like a big white
blob lol and not water until I got up close to it :smile:

So in nrmal play it looked weird lol
Posted by R_Yell on Sat Apr 30th 2005 at 9:24am
[Author]

Thx for your repor<span style="text-decoration: underline;"></span>t 6th monkey :biggrin:

The problem related to hostages going out the house is resolved, there
wasn't a proper connection in the navigation mesh. And I think they
could be splited in 2 groups, one in first floor and other in second,
just to make it easy for CTs.

FPSs are good enough playing without bots, but with them... I think
bots waste more resources with this kind of terrain, the navigation
mesh is 10MB size (very huge and complex). If somebody wants to play
with bots I say sorry, put a number your CPU can manage.

About the 3dskybox, it will not add better FPSs :wink: , and there is a
problem related to fog distance, it felt very strange when I tried to
add. Need to make more experiments.
Posted by The_6th_monkey on Sat Apr 30th 2005 at 12:18am

Hey for all you guys who can't download right click the link and save target as :biggrin:

Anyhow I tried the map with 9 bots and me..... and I really gotta say the fps was bad in some areas where combat happens often... oh also I found it incredibly unlikely people will be able to rescue the hostages since they are unable to navigate outside the room in the house to easily... luckily I was playing against bots so managed to get a victory out of it cause I knew where they'd all be camping lol :smile:

Anyhow I can tell it would be pretty cool if neatened up a little bit more, u also need to add a skybox lol and some how sort the terrible fps...
Posted by R_Yell on Wed Apr 27th 2005 at 11:50am
[Author]

I haven't any problem downloading it, don't know what problem could be.
Probably it's related to hot linking and referrals, those protections
don't work when a referral blocking is on (like some firewalls has)
Posted by Leperous on Wed Apr 27th 2005 at 11:01am

Huh, Tripod just continue to get more annoying by blocking the link for several seconds :mad:
Posted by R_Yell on Wed Apr 27th 2005 at 9:59am
[Author]

anybody tried?
Posted by R_Yell on Tue Apr 26th 2005 at 6:30pm
[Author]

The map is not finished, but I think I can do some open betatest. Time to be a cow or what you want :biggrin: :

http://usuarios.lycos.es/gpumania/

there is a hotlink protection, if gives some kind of error retry and download it.

this is only for betatesting purposes, not redistribute or I'll have to kill you

I want to polish it, and probably add some cover where needed, but
remenber: there are 3 big zones with different tactics and playing
style. It can be played with pistols also (not the s**ty terrorist
one). Enjoy and tell me all you think about it.

Some errors: a volume in soundscape fails (too high), hostages are exctremely assholes, need to edit the nav to avoid it.
Posted by habboi on Tue Apr 26th 2005 at 5:02pm

A cow you say... :wink:
Truly excellent now make it better using the replies above.
Oh and Cassius maybe you will like my old terrain maps :wink: