cs_harvest by R_Yell

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  • 0 ratings
  • 5145 views
  • 672 downloads
  • added Wed Nov 30th 2005
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Thx to all people that contributed with their comments and suggestions. Hope you like it.

CS_Harvest tries to represent a natural huge outdoor place without loosing CS classical gameplay. A lot of custom materials, textures and models are included. There is linux data also, but it takes a lot of space (about half of bsp).

A custom navigation file for bots (made from scratch) takes adventage of cs_harvest complex terrain.

Discussion

Posted by R_Yell on Wed Apr 20th 2005 at 8:49am
[Author]

Hey R_Yell, how does the pic with all the clumps of grass (pic 0055) process? Framerate-wise(?)

Just wanted to get an idea of how the engine handles more of a tighter grass count.
grass taxes CPU a lot, is not usable in big quantities except in non
combat zones like that (it's a spawn point). I did some research here:

http://www.gpumania.com/foro/viewtopic.php?t=3012

Only top end athlon64 system can get 60+ FPS in that zone when the
cl_detaildist (controls vegetation LOD) is set to 5000. But take in
consideration that default cl_detaildist is only 1600 units, that's the
reason I'm using detail sprites everywhere, every system can handle
differently.
Posted by Joss on Wed Apr 20th 2005 at 1:42am

Hey R_Yell, how does the pic with all the clumps of grass (pic 0055) process? Framerate-wise(?)

Just wanted to get an idea of how the engine handles more of a tighter grass count.
Posted by R_Yell on Tue Apr 19th 2005 at 4:01pm
[Author]

Yeah I noticed the pond, fuel tanks in the older pictures.
When I first saw this I exploded with joy and now it has buildings I love you :razz:
Uhh just finish it soon and I will do anything ANYTHING!
he he I 'll try to finish soon, but don't want to rush. When all be where it should, the map will be released.
Posted by habboi on Tue Apr 19th 2005 at 3:42pm

Yeah I noticed the pond, fuel tanks in the older pictures.
When I first saw this I exploded with joy and now it has buildings I love you :razz:

Uhh just finish it soon and I will do anything ANYTHING!
Posted by R_Yell on Tue Apr 19th 2005 at 3:19pm
[Author]

Thx orpheus for your suggestions:

fences to keep animals away from crops -> included, I think they appear in some shots, but not in final position

water troughs.. -> will be near windmill

grain silo's -> I'm making one in XSI, I plan to put 2 or 3

smaller stock pens, for say pigs and chickens -> will not be an animals farm :wink:

refuse piles -> could be added, but I'm thinking in fertilizer bags like cover. I'll try to model that

broken trucks and tractors -> someone offered me help to model, if I
can get one of those vehicles will be nice (edit: I was thinking in the
tractor, but there is a broken truck, with the green skin)

farm fuel tanks -> there is one

ponds -> there is one
Posted by Orpheus on Tue Apr 19th 2005 at 11:00am

<DIV class=quote>
<DIV class=quotetitle>? quoting Ferret</DIV>
<DIV class=quotetext>terrain is very uninspired, flat, until you get to random rocks in the ground. Nothing like a real world would look like. </DIV></DIV>

Don't get out much do you master ferret :lol:

Farmers spend their entire lives getting rocks out of those annoying random places.

Forgetting terrain for the moment, (which i think is perfectly adequate for this map) you need some more fundamental items.

fences to keep animals away from crops.
water troughs..
grain silo's.
smaller stock pens, for say pigs and chickens..
refuse piles..
broken trucks and tractors..
farm fuel tanks..
ponds..

put some of these in and post some new screens.
Posted by The_6th_monkey on Tue Apr 19th 2005 at 10:43am

looks very cool can't wait to play this :smile:
Posted by SpiKeRs on Mon Apr 18th 2005 at 12:56pm

Really like the look of this, gj, only crit wud be that certain areas look little flat
Posted by RA7 on Mon Apr 18th 2005 at 9:35am

I like the setting, but it's true that the terrian is a bit empty.
Posted by R_Yell on Fri Apr 15th 2005 at 5:03pm
[Author]

I agree, when the main things will be finished I'll concentrate on final look. More work is needed with displacement tool.