cs_harvest by R_Yell

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Map Info

  • 0 ratings
  • 5144 views
  • 672 downloads
  • added Wed Nov 30th 2005
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Thx to all people that contributed with their comments and suggestions. Hope you like it.

CS_Harvest tries to represent a natural huge outdoor place without loosing CS classical gameplay. A lot of custom materials, textures and models are included. There is linux data also, but it takes a lot of space (about half of bsp).

A custom navigation file for bots (made from scratch) takes adventage of cs_harvest complex terrain.

Discussion

Posted by Ferret on Fri Apr 15th 2005 at 4:49pm

terrain is very uninspired, flat, until you get to random rocks in the
ground. Nothing like a real world would look like. You need blending
layers on the ground in more random areas to break up the repetition.
Your decorations layer with shrubery needs more variation. Corn stalks
could also use some repeptition but since they're harvested that way
you can get away with that. The house looks pretty good. Good idea for
the hay barrels things but maybe awkward placement as they wouldn't
raendmoly be infront of thehouse haphhazardly like that. Nice job keep
it coming.
Posted by habboi on Sun Apr 10th 2005 at 1:46pm

Excellent!
Posted by R_Yell on Sat Apr 9th 2005 at 10:11pm
[Author]

Yes, the rescue zone will be into the barn.
  • 2 pics were updated *
Posted by habboi on Sat Apr 9th 2005 at 5:59pm

I like the grass!

Make a barn and I will love you.
Posted by R_Yell on Thu Apr 7th 2005 at 9:01pm
[Author]

Yes those cliffs don't look good, or at least not all they can. Are made directly with a height map from photoshop, thats the reason they are all rounded. They'll be improved, and I have plans to add a second texture there, and some other things.
Posted by satchmo on Thu Apr 7th 2005 at 8:35pm

Fascinating idea. I love your creativity, but the displacement surfaces in the first screenshot look unnatural (they appear to be some sort of alien humpbacks or something).

This small flaw stands out because the rest of the map is so well done and realistic.
Posted by R_Yell on Thu Apr 7th 2005 at 8:22pm
[Author]

Thx for the input, but don't look to framerates. There was some apps in background :D

FPS will be very solid in this map, visibility is controlled with env_fog, only a 30-40% of terrain is rendered (but fog limit is hardly noticeable while playing, not in some of those shots). Only sprites will take some serious resources, to see vegetation like this you must specify cl_detaildist up to 4000. People with low systems won't see any sprite (except corn plants, those are env_sprites) and his framerates will be very good. My aim is to do a good landscape, but will be playable by everyone.
Posted by Natus on Thu Apr 7th 2005 at 8:00pm

Well, im not playing cs...at all, but the fps doesnt look too good, and since its a very open map you cant have any vis blocking, so try emoving some stuff and add some kind of house or...barn, then make some occlouders and areaportals