cs_highway by Pimpf

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Map Info

  • 0 ratings
  • 4732 views
  • 824 downloads
  • added Fri Apr 8th 2005
  • updated Fri Apr 8th 2005
  • more content for: Counter Strike Source

Map Description

We (the MOB-mapper guild) built this map, because there are less than a few outdoor-maps in CSS (we know now why). The difficulty in this map was the lightning in the tunnel, the view-range and the displacements (try to make hostages go up displacement-hills).Only by optimizing the map strictly we achieved a playable version for multiplayer. PLAY IT! type connect mob.game-server.cc in your CSS-Console

Discussion

Posted by CrapinaBottle on Sun Apr 17th 2005 at 5:51pm

Mike-o and the rest can go stfu. there are already maps (and mods) that just go copy the maps from the game, and yet u guys go let ur furry out on trhis map. y dont u go do the same thing for hl2: substance, they did the exact same thing!
nice work pimpf
Posted by Pimpf on Sun Apr 10th 2005 at 6:54pm
[Author]

The map is copied, but

1. Try to copy DISPLACEMENTS.Decompiling works but recompiling..

2. Try to make hostages ascend them! LOL

3. There is no tunnel in the original map.

4. The map isnt too big, runs fine on my server:
connect mob.game-server.cc, if you dont believe me.

5. The Screenshots are from the map.

6. I love you all
Posted by habboi on Sat Apr 9th 2005 at 5:49pm

If it is decompiled then surely it will lag with all the broken faces :O

Edit*

I went on the site they have linked and everything is exactly the same!
Posted by Andrei on Sat Apr 9th 2005 at 4:23pm

The decompiling mayhem begins.
Posted by habboi on Sat Apr 9th 2005 at 12:03pm

Ha ha ha haaaa Funny oh you guys are funny.

When I saw this it had no comments, I was going to say OMG this is such a decompile but then I thought, what if I was wrong and everyone hated me so I kept quiet but look at you lot AHAHAHA you do exactly what I was going against :P
Posted by satchmo on Sat Apr 9th 2005 at 3:10am

Perhaps it was a "special" guild, as in "special olympics"?
Posted by Mechagodzilla on Sat Apr 9th 2005 at 2:32am

It took an entire guild for this?
As far as I can tell, you only added two ladders and some lights in the tunnel. Unsurprisingly, the tunnel is now very ugly.
Lame.
Posted by satchmo on Fri Apr 8th 2005 at 4:17pm

It's just ethically wrong to decompile an official Valve map and claim it as your own creation. This doesn't speak highly of yourself in the mapping community. It's either an indication that you simply lack the intellect to come up with your own map idea, or it means that you are just so extremely lazy to make your own architecture.

Anyway, no one will think much of this map. It's clearly evident that these are virtual screenshots from the single player level from Valve. Did you think you'd fool us?
Posted by Jezpuh on Fri Apr 8th 2005 at 3:29pm

Yeah, did you copy it and all? I wouldn't really mind if you copied stuff from HL2, but the thing is, I think this is a bit too huge and open to be a CS:S map. I could be wrong, though. But imagine if someone picked up a sniper rifle.
Posted by mike-o on Fri Apr 8th 2005 at 1:31pm

You stole it, didnt you. You strait up stole this from hl2. You extracted the bsp from the gcf, then decompiled it with vmex so you could put in CS entities, and recompiled. Not cool.