We (the MOB-mapper guild) built this map, because there are less than a few outdoor-maps in CSS (we know now why). The difficulty in this map was the lightning in the tunnel, the view-range and the displacements (try to make hostages go up displacement-hills).Only by optimizing the map strictly we achieved a playable version for multiplayer. PLAY IT! type connect mob.game-server.cc in your CSS-Console
Discussion
Posted by CrapinaBottle on
Sun Apr 17th 2005 at 5:51pm
Mike-o and the rest can go stfu. there are already maps (and mods) that just go copy the maps from the game, and yet u guys go let ur furry out on trhis map. y dont u go do the same thing for hl2: substance, they did the exact same thing!
nice work pimpf
When I saw this it had no comments, I was going to say OMG this is such a decompile but then I thought, what if I was wrong and everyone hated me so I kept quiet but look at you lot AHAHAHA you do exactly what I was going against :P
Perhaps it was a "special" guild, as in "special olympics"?
Posted by Mechagodzilla on
Sat Apr 9th 2005 at 2:32am
It took an entire guild for this?
As far as I can tell, you only added two ladders and some lights in the tunnel. Unsurprisingly, the tunnel is now very ugly.
Lame.
It's just ethically wrong to decompile an official Valve map and claim it as your own creation. This doesn't speak highly of yourself in the mapping community. It's either an indication that you simply lack the intellect to come up with your own map idea, or it means that you are just so extremely lazy to make your own architecture.
Anyway, no one will think much of this map. It's clearly evident that these are virtual screenshots from the single player level from Valve. Did you think you'd fool us?
Yeah, did you copy it and all? I wouldn't really mind if you copied stuff from HL2, but the thing is, I think this is a bit too huge and open to be a CS:S map. I could be wrong, though. But imagine if someone picked up a sniper rifle.
You stole it, didnt you. You strait up stole this from hl2. You extracted the bsp from the gcf, then decompiled it with vmex so you could put in CS entities, and recompiled. Not cool.