cs_bulletheory by SpiKeRs

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Map Info

  • 0 ratings
  • 8085 views
  • 1241 downloads
  • added Mon Jun 20th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

This is a hostage rescue map for CS:S . The setting is an abandonded/run down apartment building in some Eastern Bloc country

Discussion

Posted by Addicted to Morphine on Fri Apr 29th 2005 at 8:33pm

Glad to see you put it up for DL. I'm downloading it and I'll give it a runaround.

EDIT: Oops.. I just realized I deleted CS:S last week. Sorry!
Posted by SpiKeRs on Fri Apr 29th 2005 at 7:51pm
[Author]

Ok done a beta:

http://www.mallosworld.co.uk/csmap/cs_bulletheory_b1.zip

Everything is in place but its quite rough in places. Ive been working
on it pretty much everyday for the last 2 weeks or so and just felt a
break was needed so I figured bringing all the sections together and
getting out a beta was a good cutting off point while I have a few days
(weeks? :wink: ) off and do few other things.

Also included a nav file for bot play though dont expect it to work perfectly.

Current bugs/features that i aware of that will need fixing/improving:
  • Doorways. They are too small. They are at the right scale but
bots/hostages wont take it in turns to go through them so they end up
blocking each other.
  • Lot of the corridors, in particular those to the cellar are way too
narrow. Basically I need to cut out doorways/corridors or make them a
lot wider.
  • More detail especially outside to distinguish it from that whole city17 look.
  • Another route around the map, its perhaps too linear imo but lets see what you all think.
As said it isnt very polished at mo but Id rather do a beta and get some feedback than leave it lying around on my comp.
Posted by SpiKeRs on Fri Apr 22nd 2005 at 4:49pm
[Author]

Ok last pic for a while, its time to bring all the sections together
and polish it all up. Pic 5 shows the staircase between the floors of
the apartment.
Posted by Addicted to Morphine on Thu Apr 21st 2005 at 5:37pm

The buildings look good but the playground equipment looks a little out
of place. It makes me think too much about the beginning of Half
Life 2.

I would scrap it and put a dumpster in its place, or something similar.

As for another outdoor area, I would have to see the entire map to
decide whether or not it would fit in. I think you should just
try to make sure that the inside of the building doesnt get too
confusing or boring. Some internal variety might be all you need.
Posted by SpiKeRs on Thu Apr 21st 2005 at 5:24pm
[Author]

Have actually been doing an outside areas last 2 days which you can see
in pics 4 + 5. This is where the cts will spawn. Think the overall
location of the map is starting to come together now.

I hadnt actually planned on adding anymore outside sections beyond this
1 but it could perhaps do with another 1 somewhere. Perhaps you could
go through 1 building then out to a long backalley for snipers?
Posted by $loth on Wed Apr 20th 2005 at 11:22pm

Like peeps have said the mood is created and everything inside seems
right, but I would like to see an outside of this map to make it feel
less claustrophobic and so that there can be bigger gun battles.
Posted by Addicted to Morphine on Wed Apr 20th 2005 at 4:48pm

Those new shots all look really nice... but I think you should be
careful that the rooms don't become too monotonous. It'd be nice
if you added something interesting... like an area where part of the
building has collapsed, and you can see the spillout into the street,
even if you can't jump out.

I guess you might want more variety so that the rooms don't all blend
into one confusing look. I like what you've created so far
though, looks very natural.
Posted by Ferret on Fri Apr 15th 2005 at 4:51pm

wider hallways in areas for variatino in gameplay.
Posted by SpiKeRs on Fri Apr 15th 2005 at 3:20pm
[Author]

Been a busy few days :smile: Pics 3 to 5 show the trashed apartment with
added hostages. Constructive comments as ever much appreciated.
Posted by habboi on Thu Apr 14th 2005 at 5:01pm

4th pic looks very filthy :wink:
Maybe more detail could be added e.g. vents, radiators etc.