Ok done a beta:
http://www.mallosworld.co.uk/csmap/cs_bulletheory_b1.zip
Everything is in place but its quite rough in places. Ive been working
on it pretty much everyday for the last 2 weeks or so and just felt a
break was needed so I figured bringing all the sections together and
getting out a beta was a good cutting off point while I have a few days
(weeks? :wink: ) off and do few other things.
Also included a nav file for bot play though dont expect it to work perfectly.
Current bugs/features that i aware of that will need fixing/improving:
- Doorways. They are too small. They are at the right scale but
bots/hostages wont take it in turns to go through them so they end up
blocking each other.
- Lot of the corridors, in particular those to the cellar are way too
narrow. Basically I need to cut out doorways/corridors or make them a
lot wider.
- More detail especially outside to distinguish it from that whole city17 look.
- Another route around the map, its perhaps too linear imo but lets see what you all think.
As said it isnt very polished at mo but Id rather do a beta and get some feedback than leave it lying around on my comp.