Wastestory is my first attempt in the area of deathmatch. I worked on it for two months after which I dumped it as a complete failure, but since it had a slight promise in it I've decided to resurrect and finish it.
The map itself is a fictious wasteprocessing plant with two similiar "areas" connected through a central yard. There are other outside areas aswell. I haven't playtested the layout yet, but I'm confident that there is atleast some vertical combat. The basic layout is done. Once I get the weapon placement done I will take a quick playtest of the layout with bots(sadly I can't do any better at this point). We'll see where this leads to.
Discussion
Posted by Pvt.Scythe on
Thu Apr 28th 2005 at 6:00am
[Author]
...if only I had the SDK and HLDM. Dial-up kind of limits me atm, but next autumn I'm moving away and getting a broadband, maybe then...
Posted by Pvt.Scythe on
Wed Apr 27th 2005 at 5:00pm
[Author]
Really long time. Darned army is eating all of my time atm. Oh well 72 more days and I'll go to reserve and it's finally over. Oh well there's some new pictures and one with an overview to show the layout. As you can see I was searching for the right settings for the light_environment when I took that. :wink:
Answers:
1) Yes that balcony is accessible. I've fixed the rock tops and uploaded a new screen for that area.
2) I noticed that too and changed the texture.
More pictures and possibly a walkable version will follow.
hi m8, long time no see. looks good for hl1 + hl1textures. like the tubes. 2 little questions. the point where you took the screenie in pic1, is that accessible ? if so, maybe you should put vertical relief in those rocks instead of topping them off. and those walls downstairs, are they carved out of rock? if it was me i'd put a man-made wall texture instead.