MoneyShot said: What do they call it when you make that little map that reflects larger n the game world..
That effect is all in the skybox.
Try this. when you notice that a map has a sky that looks like buildings, noclip out of the map. Someplace else will be a tiny construct that looks exactly the same. go find it. once you enter it, you will be this 500 foot tall giant within your map :smile:
Tis quite funny to see the first time. This method reminds me strongly of the Unreal method of creating sky.
Thanks for all the ideas i'll be sure to add some of them in :smile: .
Habboi: I don't think i'll be having it one big physics object :razz:
Orph:
Added- Boulders
Added- More wrecked autos
I'll think about adding the shipping crates, machinery, piping etc..
AtM: Sounds good, i'll be sure to add it :biggrin:
MS: There are trees and land outside of the wall :razz: I have trucks and
train cars aswell.. they are just not visible in the screens.. well a
bit in screen1 :smile:
What do they call it when you make that little map that reflects larger n the game world.. so to make it look like there are hills and stuff outside the walls. If you look at any CS map while dead there is a small sub map located someplace within the box and it projects the hills or city or what ever it is they made.
I think the map needs that more with a chain link fence and made to look secluded out in the country more, instead of that bad white wall thats around it now. Add some grass models and some bush models.. make it look more run down and abandon than spanking new.
Some old run down trucks, and what not is a good idea.. Also maybe a few train cars along one edge to close it off. and add that country feel.
If I were homeless I could see myself living underneath the building
there :smile: I would put a mattress, some milk cartons, mabye a
dresser, boxes etc. to give it that lived in feel :biggrin:
Seriously though that would be kind of cool.
What are you putting inside the building? Just factory
stuff? Perhaps you could put the homeless/squatter idea into use
inside if not underneath.
I had this great idea and it will probaby lag it out but you should make the building one BIG physic object and the supports hold it up. So when they are shot the building falls and crushes people!
There is a CSS map that has this idea and it is very cool. It's a skyscraper and it falls well high up and crushes everyone and the people inside are flying in the rooms!
Fog is excellent, building is excellent, dirt texture / grass is very umm bland.