Prison Riot 1 (HL2DM) by keved

Map Rating

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Map Download

Map Info

Map Description

INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Discussion

Posted by Orpheus on Sun May 29th 2005 at 11:45pm

I am beginning to suspect that snarkpit feedback, is not the same feedback Kev is used to.

Kev, is there any way you can post some links to your other forums threads on these maps? I am genuinely curious as to the type of criticism you receive.

Don't get me wrong, you produce some of the very best quality I have had the pleasure of witnessing but, when you ask for feedback and read it without some indication as to how it was received, I get concerned that we crossed some line somewhere.

The fact is, on the CTF version of this map, you received some feedback from Snarkpit, yet you only credited the CTF creators.. I fear your level of feedback may drop off if you continue to forget whom all helped.

Tis why I always joke.. "You misspelled my name again" :wink:

Never fear, I do not help for the thanx, I do so cause I genuinely enjoy doing critiques. Others however may not share my views.

/ 2 cents.
Posted by Andrei on Sun May 29th 2005 at 11:13pm

I have a question:

I've seen you used the rail prop and that it's not fullbright. Me and
other people have been having some problems with this prop since,
whatever we do, it comes out fullbright. And yet, I see in the
screenshots that this is not the case here. Please please please
enlighten me on this one. :sad:
Posted by Orpheus on Sun May 29th 2005 at 7:56pm

Without being incredibly nit-picky all I can truly complain about is the lack of items. This map is far to large to have such a short supply. In fact, I feel it would rapidly deteriorate into a sling fest, cause props far out number items in many locations. Course, I have no way of doing a real playtest to confirm this but I am almost sure I am correct. There were vast regions with almost nothing to be had. It is my considered opinion that because it was created not for DM first, that it suffers some because of it. HLDM is like no other frag after all..

I know that I am an advocate for skill maps. Meaning, cut down on items, force people to make every shot count but... with props to sling about, no ones gonna slow down anyways so why not increase the items to a level befitting a map this huge?

I did take a couple screens, but they were bad piping and texture misalignments, nothing major really.

I know its your map, but I would decrease the props you can fling, and increase the items. and PLEASE move that stinking blue tub, I got hung on it twice strafing my son. :cry:

[edit] Son is running LAN game on his PC, the sounds are not making it from him to me.. IE he can hear the flares, I cannot. when I go to console it says "failed to load blah,blah flare something"

you might wanna find out why the sounds are not coming from him to me..

YES, we each downloaded the map separately and installed it..
Posted by Leperous on Sun May 29th 2005 at 7:02pm

Those giant blue baths should really be physics objects that you can push around, rather than static obstructions! And some areas still look like they could use some more detail, you can certainly afford to spend some FPS on more: perhaps more "prison-ey" bits? Otherwise, looks pretty good, very cold feel to it.

Are you happy with the layout?
Posted by MisterBister on Sun May 29th 2005 at 6:05pm

I downloaded the map and here's what i got.

Strict leveldesign opinions:

My first impression is that the map is very, very well done from a
leveldesigners point of view. Everything is where it is supposed to be
and the level strongly reminds me of nova prospect. The lightning is
superb nad you have really mastered the "point_spotlight" entity =).

My opinions about the level in general:

The map looks really good, but i am afraid it does'nt add something to the HL2DM community.

You have completely copied the consept of nova prospect and dm_lockdown
and havent really added something new at all in forms of gameplay or
artisticly. This might not be a negative thing for those who love
running around in prisons, but i dont. I have played far too many maps
like this one to enjoy it anymore.

I see that you are an exelent mapper and im sure that you can do something MUCH more creative than this.

I took a closer look at the map, and had to look quite hard for things to remark.

Well heres what I got:

User posted image

The stair seemes a bit too thin and weak for me..

User posted image

When standing here i couldnt jump up on the platform to the right.
Seemes like you have put some clipbrushes there. Try to solve it in a
different way.

User posted image

Absolutely beautiful!

User posted image

The layout feels very labyrith-like to me. I had a really hard time
finding my way through the map since everything lookes the same. Try to
use different lightning, or other things that makes it easier to
remember.
Posted by Natus on Sun May 29th 2005 at 5:58pm

it looks very server worthy :smile:

love the lightning
Posted by Orpheus on Sun May 29th 2005 at 5:52pm

This the one I critiqued already, right?

Need another?