Settlers (the board game above) is an amazing game for anyone who likes
board games. I rarely buy them and I ditched out 40$ american for it.
Reno already knows how I feel about his level :razz:
My computer is seriously odd with the HL2 settings - many of them don't
SEEM to work. I've set my graphics card settings to "application
controlled" so I'm not forcing AA/AF off or anything, but they don't
seem to do much regardless. My new 6800GT should be here tomorrow, so
I'll see how it looks then.
Posted by im.thatoneguy on
Mon Jul 18th 2005 at 8:24pm
Were those screenshots taken with AA on? Or will it not antialias textures within a brush?
I gave that a shot actually while playing around with a few ideas, but
it isn't without its problems. One of the problems is that it doesn't
like objects to touch, as then the "outline" brushes you made overlap
the adjacent objects, and that causes somewhat unwanted visual results.
There may be a way around this (I've seen a few different cel-shading
effects over the years), but the couple of approaches I tried didn't
end up too successful.
Thanks for the suggestion though, and I'm glad you like the look of the map :smile:
Posted by im.thatoneguy on
Mon Jul 18th 2005 at 8:28am
Personally I think it looks like on the of the coolest most innovative Half Life 2 maps to date. And I love the solid colors.
Something you might want to consider doing and I can't tell from the screenshots whether this is happening, is someone figured out a way to fake cell shading without a mod. Really quite clever... everything has a shell that's a unit or two large with a black texture on the inside. The outside is nodraw, so only the outline shows up. I remember that's how we used to do it (although not with hollowed boxes) in pre-rendered apps before all these fancy dancy renderers such as Toon! came out, and it usually works pretty well, especially with rigid bodies... such as a hexagonal map. Then you could have bold outlines and narrow ... inlines... I guess you could call them.
Personally, I don't like the colors much. I like the theme however and suggest that if you didn't consider it yet.. Make this a "King of the hill" style map.
There are to few king type maps, and even less that are done well... You have the skill necessary to make a proper king type map if you chose to do so.