The fact it removes the comments is my problem - by starting this
thread, the 4 comments that had been made are now deleted. Anyway I
posted my concerns in the suggestions thread, no point discussing them
here I guess.
Initially I was going for something entirely abstract, then I played
around with a beehive kinda thing, but eventually I settled on this
island setting. I think its because I've been playing the Wind Waker
that I've been turned back to this sort of theme :biggrin: I'm not really sure
what you mean about an alternate universe where everything is hexagonal
- you mean like doorways, windows, pillars, etc... are hexagonal? I
guess that could work, but I don't think I'm gonna have too much time
to work on this level before the deadline, and my current approach is
very playful and simplistic. Its like Lego or something - anybody could
do this, its quick and easy, and the creativity isn't at all hampered
by technical ability.
The 3D hexagonal grid idea sounds far too complex in my opinion.
Hexagonal prisms all slot together nicely on a grid, but I don't even
know if a shape exists that comprises wholy of hexagonal sides :biggrin: I
think "that would be crazy" is a fitting summary of that idea! I agree
that this is currently somewhat HL1 style of complexity, but it does
mean I can make it pretty damn huge and still have good performance.
I'll try and make it impressive in scale and grandeur as opposed to
small scale details.