Hex by ReNo

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Map Description

Merely a proof of concept at the moment, I've no idea how or if I plan to develop this rather novel level any further.

Discussion

Posted by Ferret on Tue Jul 26th 2005 at 7:03am

Settlers (the board game above) is an amazing game for anyone who likes
board games. I rarely buy them and I ditched out 40$ american for it.
Reno already knows how I feel about his level :razz:
Posted by habboi on Tue Jul 19th 2005 at 9:20pm

Got any update pictures yet? I was hoping to see some new ones as I saw last reply Reno...
Posted by ReNo on Mon Jul 18th 2005 at 9:29pm
[Author]

My computer is seriously odd with the HL2 settings - many of them don't
SEEM to work. I've set my graphics card settings to "application
controlled" so I'm not forcing AA/AF off or anything, but they don't
seem to do much regardless. My new 6800GT should be here tomorrow, so
I'll see how it looks then.
Posted by im.thatoneguy on Mon Jul 18th 2005 at 8:24pm

Were those screenshots taken with AA on? Or will it not antialias textures within a brush?
Posted by ReNo on Mon Jul 18th 2005 at 2:43pm
[Author]

I gave that a shot actually while playing around with a few ideas, but
it isn't without its problems. One of the problems is that it doesn't
like objects to touch, as then the "outline" brushes you made overlap
the adjacent objects, and that causes somewhat unwanted visual results.
There may be a way around this (I've seen a few different cel-shading
effects over the years), but the couple of approaches I tried didn't
end up too successful.

Thanks for the suggestion though, and I'm glad you like the look of the map :smile:
Posted by im.thatoneguy on Mon Jul 18th 2005 at 8:28am

Personally I think it looks like on the of the coolest most innovative Half Life 2 maps to date. And I love the solid colors.

Something you might want to consider doing and I can't tell from the screenshots whether this is happening, is someone figured out a way to fake cell shading without a mod. Really quite clever... everything has a shell that's a unit or two large with a black texture on the inside. The outside is nodraw, so only the outline shows up. I remember that's how we used to do it (although not with hollowed boxes) in pre-rendered apps before all these fancy dancy renderers such as Toon! came out, and it usually works pretty well, especially with rigid bodies... such as a hexagonal map. Then you could have bold outlines and narrow ... inlines... I guess you could call them.

Just something to think about.
Posted by Myrk- on Fri Jul 8th 2005 at 1:52pm

But the game developers make women for the women players! Yerrss... thats it...
Posted by Orpheus on Thu Jul 7th 2005 at 9:22am

There is something disturbing about people who notice animated females.

And you guys have the nerve to say I am weird with my "pee and poo" thing. :lol:

toddles off to change plastic lined undergarment
Posted by mazemaster on Thu Jul 7th 2005 at 7:54am

http://www.cubedomain.nl/images/wallpapers/pn03_2_1024.jpg
Wait, there are hexagons in that picture? :confused:

Oh, right.
Posted by Orpheus on Wed Jul 6th 2005 at 12:16pm

Personally, I don't like the colors much. I like the theme however and suggest that if you didn't consider it yet.. Make this a "King of the hill" style map.

There are to few king type maps, and even less that are done well... You have the skill necessary to make a proper king type map if you chose to do so.

Good luck Duncan. :smile: