Caution: This person "sounds" like a player, NOT a mapper.. Although he has some good ideas, I would take his overall outlook with a grain of salt.. Players do NOT make good maps. Use your own judgment.. It is your map after all, but i have a lot of experience with my claim. "PLAYERS SUCK AT MAP MAKING"
Quoted from
Interlopers Forum
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<DIV class=quotetext>Alright, just hada walk through your map, and I've got to say I'm very impressed. But, as you said you wanted us to bitch and whine, let the bitching commence.
1. Some things seem to me using odd materials. Why, when I shoot those cups, or the M&Ms, do they seem to be made of wood? </DIV>
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Yup, I noticed wierd things too, but nothing noteworthy.</SPAN></DIV><SPAN class=postbody>
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2. the trigger for the teleport sound doesn't seem to overlap exactly with the teleporter, so I sometimes walk next to the teleporter and hear the sound without being teleported. </DIV>
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News to me, but quite possible. I would check into it.</SPAN></DIV>
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3. More physical objects! I know its an MP map, and so you need to consider network overheads etc, but please let me knock over some of those books! Also, those are the densest M&Ms I've seen in my life. I'd love to see my rocket/grenade send those things flying, as opposed to just making them roll around a bit. </DIV>
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NO!, if you could make the M&M's tossable, that would be great but, this map is already stressing things I would not chance it.
4. I can get stuck. There's a little rule/guideline in game design that says a perfect player should be able to complete a game to 100% without losing any life. Maybe you could do well to try and apply that here. The teleporter that takes me to the second top shelf of the bookshelf (the one with the 2 crates of rocket ammo behind the books), seems, as far as I can tell, to bring me to a point where, unless I jump/fall off and take the damage that brings, I can't get out of. Am I missing something? is there a way to get off that shelf without falling all the way to the coffee table or the floor? </DIV>
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I found no locations that you teleported to that were deadend's..
5. In some places, scale affects playability. I found it -very- hard to jump up onto books. For example, I couldn't get up that stack of books that the chair is leaning on, as much as I tried. Also, it took me 6 or 7 shots to jump up onto the copy of The Simulacra that allows me to run along the top of the corkboard (I then tried to jump from the book onto the brick that pokes out from the wall and promptly missed and fell all the way to the floor). If I have that much trouble doing it as the only person playing, imagine if I try it on the run, while someone's firing crossbow bolts at me. Could get very frustrating. </DIV>
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Crouch jumping, although annoying in a multiplayer map, is not unheard of.. If you could build ramps out of a few clip brushes that would be great, but not a necessity.
6. Am I supposed to be able to run up that chair onto the desk? It occured to me that, possibly because of the above complaint, the connectivity of the level isn't great. It seem really difficult to get between certain places. </DIV>
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For the most part, connectivity is fine, its "flow" thats hindered. No one wants to crouch while being chaced in a frag..
7. Why shotgun ammo on top of the bookshelf? especially if there's no shotgun around. I don't get it. The top of the bookshelf would strike me as the perfect sniper spot, yet I only get health and ammo for my shotgun (aka the least accurate long-range weapon) for getting up there. </DIV>
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Not only NO, but HELL NO!.. never cater to snipers.. Place the weapon so that the sniper needs to go get it. Preferably as far away from the camping spot as possible.
8. Getting into the drawer with the CDs and teleporter was hard. I had to, like, crouch down and jump to get in there from the ladder from the floor. </DIV>
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Getting into the drawer is as easy as walking up the chair leg and hopping across.. Easy as pie.
Anyway, that's mostly it. I'm gonna keep an eye out for any servers running this map, as I'd love to try it out with other players. Congrats on a great map.</DIV>
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