de_garage_b1 by devil_monkey471

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Map Info

  • 0 ratings
  • 2570 views
  • 455 downloads
  • added Fri Aug 26th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

Alright this is a tentatively title map set similar to cs_office and cs_twilight.

It's only called garage because I built the level on top of a pet-project of a car garage, and haven't thought of a better name yet.

Basically, it's defuse map in which the T's start off outside the building, and the CT's are already parked inside the garage. There is an office complex above the garage, in which is located one of the bombsites, the other of which is the CT spawn point.

There are a few issues I still have to deal with, such as:
  • Lighting/ceiling on first floor needs to be completed
  • Second floor needs decorating
  • Decals need to be applied at the very end
  • Bots suck at navigating (they only follow one route, unless you command them to follow you, and even then they suck at it)
  • There's a single missing texture on the edge of the map, beside the sky box. It was a signature texture, but I screwed up the process of incorporating it into the BSP so I just quit for now. Will be fixed in the next beta I assume.
It should be noted that the map file is actually "garage_b1", as the de_ prefix was accidentally left off. Since this is the first beta, I'm not going to bother correcting it, and will instead fix the error for the release of the next.

~~~***Extract to your Counterstrike Source/cstrike/ folder***~~~ A readme was forgotten in the zip file.

CHANGES COMPLETED SINCE CURRENT BETA
-Remodelled parts of the front yard.
-Removed unnecessary fence behind "skybridge" area.
-Fixed odd-looking lights in the projector room (the ones turned off)
-Centred ALL the lights on the second floor. Results are more realistic and professional; fixed small error with one of the lights
-Fixed some physics entities (falling pictures, moved vent cover under vent at beginning of underground area)
-Small skybox changes
-Added lighting on first floor... no longer disembodied light entities
-Touched up parts of the "side building", on both floors
-Started decorating second floor... it now has doors, more props; still incomplete
-First floor has more decals and props, looks much better. Changed a few walls to smooth out the look of things and add variety.

Discussion

Posted by ReNo on Fri Aug 26th 2005 at 10:54pm

Very nice first effort, congratulations :smile: Along with other people's
comments, I suggest you do something with the ceiling in the
underground car park. Its too flat and featureless - something you
might get away with inside the office complex, but it stands out here.
Try putting in support beams, indents with pipes and things running
through them, etc... This will also give you some opportunity to play
around with more interesting light fixture locations.
Posted by devil_monkey471 on Fri Aug 26th 2005 at 9:15pm
[Author]

Ok, well I've fixed a few things even since puting this up.
First, that light your talking about was part of my unfinished lighting
on the first floor. It was just there so you could see. I
just finished actually doing the lighting down there, so their are now
lights in the ceiling and everything.

I'm listing the changes in the description so you can see what I've done differently.
Posted by Tracer Bullet on Fri Aug 26th 2005 at 7:30pm

Yup, you've got my meaning in terms of the lighting. There also seems to be a light in the last screen which has no source... bad.

In terms of the landscaping:

Yes, I think the tufts of grass look out of place, but you might go for an abandoned look which would also enable you to have more fun with the interior lighting. I.e. lots of broken light fixtures allowing you to get good light/dark contrast in areas you might not otherwise.

Most companies in suburban America have berms that front the streets to cut down on noise, and the corporate sign is usually a massive concrete thing which is situated on it's own little artificial hill with flowers, bushes etc. surrounding it. These things are indeed tacky as hell, but it would be realistic! If you go for the abandoned look, you could have the sign cracked, with dead bushes and weeds everywhere. Maybe a dry fish-pond with lots of debris in it... I dono.
Posted by Forceflow on Fri Aug 26th 2005 at 5:50pm

A very good-looking first map, that is.
Posted by devil_monkey471 on Fri Aug 26th 2005 at 4:20pm
[Author]

I'm assuming for the lighting you're talking about the lights
inside? I was trying to mimic those in office, but I can see what
you mean when you say they look odd. In the 3rd picture, I
noticed how one of them is bright around the ceiling and the other
isn't... so yeah, I'll look into that.

If you're referring to those in the room with the projector, they
should be exactly the same as in the official cs_office, I don't know
why they look so out of place. They do appear to be glowing
though, just not giving off light. I'll look into that as well

As for landscaping, That's a good idea, and I'll do my best to make it
more creative out there for the future. What do you think about
the grass texture? Should I lose the one with all the little
sprouts? At first I thought it look alright, and added depth, but
it doesn't really fit in with the setting. Not many offices would
have weeds and long grass growing in the front yard.

EDIT - I tried making some fountain thing in the front yard, but to me, it just looked tacky, like I was <span style="font-style: italic;">trying</span>
to fancy it up, and it just looked bad. I think I'm gonna leave
that how it is, or perhaps add a corporate sign or something like you
said.
Posted by Tracer Bullet on Fri Aug 26th 2005 at 4:06pm

Looks Damn nice to me. It feels like a real office building.

The main thing you need to work on is lighting. There is nothing terribly wrong with the character of it, but many of your light sources just look odd. I'm not sure how you've constructed them or how you might want to fix them, that's just what I see. I'd also suggest more variation in the landscape outside. Most business don't settle for a flat lawn, and you shouldn't either. Try a big corporate sign with a fish pond and various other landscaping features!