dod_fishtown is now dod_mortimer, a name that, for some reason, seems right somehow. it would probably have been more apt for some sort of death-timer map, but, meh..
as it stands, there are only 5 cap points, which is one less than there were last week. 6 caps always seem too much to me, but i think i've unbalanced it a little by dropping to 5. i'll see if i can get the nice people at dodfederation to give it a playtest, and finalize it for beta release from there.
here's a few screenshots from the most recent compile;
the map's about, but not quite, ready to be whored as a beta. i'd pakratted, zipped and uploaded yesterdays compile before i noticed overlapping brushes at the axis spawn, and a hidden visgroup of displacements from the same area. other than that, i already had a small list of snagging and polishing jobs that still need done. none of them are major, mainly missing light sources and badly lit models. it will probably add up to a couple of nights work, so i should be able to get this as a releasable beta quite soon. until then, anyone that's keen enough for a look-see at it's current state can download the 10meg zip from
here.