the sawmill was partially built, surrounding buildings were put in place, the little culvert where the burning tank was became a decent sized river, various other stuff like rebuilding parts of the train station were also done, and then hammer refused to open the file again. well, it sort of opened it, but would use 99% of my cpu for 4 hours before i could select a brush, and half an hour response time for every mouse click. that sucked. even the backups in the autosave folder wouldn't open, so that made it suck some more.
i hate rebuiling the same stuff after a loss, so the river/sawmill etc were abandoned in favour of a street. as the area is the exit from the allied base, i wanted it to be roughly the same shape and size as the exit from the axis base, which was the wide open railway station. so, either the street had to be a lot wider than i'd like, or the train station would need to be narrowed. the axe fell on the station, but i don't think it suffered too much, and might even have been improved a little, though it still needs a bit of bomb damage.
i know i've said before that the layout is done, but i think that this time it's true. i've 3 buildings to finish off the insides of, and maybe another 2 or 3 building faces to seal off some map edges. there's tons of little bits that need some attention, but nothing that's a problem. the skybox hasn't really been thought about, other than to keep it as simple as possible. a burning village on a hillside looked good in lostcoast, but would probably hamper performance in a large multiplayer map.
anyway, here's some recent pics.
and i've just noticed that flags 2 and 3 have their numbers mixed up. :cool: