It's the map i made for AG? quite some time ago.
Unfortunately the AG? mod died due to a lack of coders. I then gave the map to HL2DMpro.
Well I also wanted to make a HL2DM version... the only difference to HL2DMpro is that there is no gauss and no longjump
There is one thing: the map hardly has any props so the gravity gun is almost useless. This is mostly due to the fact that AG? did not want to have props and the gravity gun like HL2DM.
If there is enough demand I could also add props and release another version.
Well you did some nice work on this one. I only look at the screenshots right now but I think the architecture went well though I have the feeling that it has not a shape or form to feel comfortable with. Like some of you said already it looks a bit chaotic. Maybe I?ll get some time testing it then I can rate it.
I tried, but I just refuse to wait on a screenshot that large, let alone 3.
Posted by Paladin[NL] on
Tue Jan 24th 2006 at 9:06pm
I'll agree with Blister on this, the work you have done with the stock HL2 textures combined with the brush work is superb, but the overall impressions is a bit daunting and chaotic (for my liking)
I remember playing this one in HL2DM Pro. Very nice map and fluid layout.
Something holds me back from calling the architecture unique, though. The sand areas give a nice contrast but the rest of the architecture could be taken right from an official Q3 map. Some of the geometry appears too random for my taste.