TheFallenPath by Dark|Killer

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Map Description

Map : TheFallenPath
Type: HL2:SP

You start being chased by the combines, and with a blink of an eye, you find yourself in a tunnel, with the crash scene behind you, as you continue playing, you reveal your true identity, of why you've been chased, and discover a world with infinite surprises...

Discussion

Posted by habboi on Fri Feb 3rd 2006 at 6:24pm

If your using the Hammer beta then go to properties and at the bottom is door direction...

Or if your not using beta then do as Ren0 said and rotate the black circle. If it isn't going the right way you haven't got it set in the right direction.
Posted by Dark|Killer on Thu Feb 2nd 2006 at 2:52pm
[Author]

You mean the Point Entity thing ?? I tried it...but when i start the game, the door is misplaced ( rotated) in a different direction...<br style="color: white;">
Posted by ReNo on Thu Feb 2nd 2006 at 2:42pm

Just change the angle setting in the func_door's entity properties using the little dial, so that it points in the direction the door should move.
Posted by Dark|Killer on Thu Feb 2nd 2006 at 2:35pm
[Author]

1-Thanks natus for trying it out, and i tried doing those soldiers stuff, but actually what happened is that they didnt assualt the point i told them to, so i just removed them, but maybe i didnt succeed at making it work well...ill try putting them later...

2-And please, tell me what texture to use for the one you pointed me about...
In nova prospekt, i've seen the same kind of texture used on different places...

3-The last pic shows the gate which opens after solving the 1st/10 puzzles, this is what i want it to do...

User posted image

Would someone please tell me how to do this correctly ?? im using func_doors...
but it goes forward instead of going to the right...

( forward is meant by: the door opening towards you )
Posted by BlisTer on Wed Feb 1st 2006 at 3:21pm

those last few shots actually look pretty nice, keep it up
Posted by Natus on Wed Feb 1st 2006 at 8:16am

Your little story line sounds promising, the screens reminds me of the part in hl2 where there's a lot of?manhacks coming down from above.?

it looks pretty good, if i can get my hl2 up running I'm gonna try it when i get home.

ok, tested, and i gotta say, i love the that little part where you see a car on the screen, if you could make some soldiers walk there aswell, it could really give that "crap i'm screwed, better get the hell outta here :evilgrin: " effect.
Posted by Addicted to Morphine on Wed Feb 1st 2006 at 12:40am

yeah the pool tile type texture doesn't look like it fits. I
would go with what Orph suggested and find a concrete texture or two to
use instead.

I think this looks better than fy_darkpool, because you've obviously spent more time on it :smile:
Posted by Dark|Killer on Tue Jan 31st 2006 at 10:09pm
[Author]

Which one would you suggest ?? i really have to admit it, i suck at texturing :biggrin:

--[EDIT] i may not be able to reply atm, i feel tired and have to catch on the sleeping train passing by :razz: ... its 2 AM here.. lol , i guess its a good morning to you :biggrin: ( i guess )
Posted by Orpheus on Tue Jan 31st 2006 at 10:06pm

Oh yes, much nicer.

I like it however, you might be shooting yourself in the foot with those tan bricks. Columns never look exactly right made from brick. Try a solid crete.
Posted by Dark|Killer on Tue Jan 31st 2006 at 9:58pm
[Author]

Well, the term path i used was for showing the meaning of you " the player " traveling through the levels to find out what is happening around him "the player "...
Its not just tunnels, its only the intro that has those series of tunnels...i posted some pics of fallenpath_1 here :

User posted image

User posted image

User posted image

User posted image

( last pic views the large gate that can be opened when a puzzle is solved, still didnt finish that area though )
  • All images have been decreased to a lower quality to avoid large file sizes *

Please tell me what you think, i want honest remarks, i really want to improve this map to the top, if i can... :biggrin: