CS_Tram by Mr.INSANE

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Map Description

This Is one of my finer maps This also is going to be my first public map aswell so i hope i live upto expectations.

This map was based on the idea of two trains running through the middle and the cts having to rescue the hostages while avoiding oncoming trains. This map started out as utter crap but now it has grown. Im shooting for good detail and good gameplay.

While making this map i abandoned it once but then decided to continue. The updates i have done make it a much better map imo

Discussion

Posted by ReNo on Sun Mar 12th 2006 at 3:49am

Hehe, I guess it's probably luck mixed in with forgetfulness :biggrin: In all seriousness though, I just don't recall having an issue with subtransit, as while the train itself was definately jerky, I still seem to remember finding it perfectly playable. Maybe I was just easily pleased :biggrin:
Posted by Orpheus on Sun Mar 12th 2006 at 2:37am

ReNo said:
I think you use your 56k ping as too much of an excuse Orph :razz: I never really found I was at that much of a disadvantage on 56k - obviously there was a difference but certainly not so much as to ruin a map or anything.
Perhaps. Now. I do not wish you ill, but the day you give up your 8mbps, you'll see what bad habits you've acquired. Whining will be one of them.

Then I knew no better as 56k was all that I had ever known. As for the maps, if I were the only one who noticed "peculiarities" then I'd be more apt to be convinced you were/are correct.

Sadly, back then our clan server (for which I played almost exclusively upon) was located in Alaska and my ping was always between 175 and 300.

Seriously though, if you didn't notice the train when you played Subtransit, you were either thick, or very lucky. I think the latter since you rarely demonstrate the lack of "learning' ability. :razz:
Posted by Gwil on Sun Mar 12th 2006 at 2:35am

Nah, i'm with Orph - subtransit and it's train WAS irritating. It
lagged me quite badly but some even worse connections used to get 50/60
choke or just drop altogether.

In the end I berated people who used it, or, got to it first and
abandoned it in the tunnel (although there was always some industrious
fool willing to go and find it).

There was a CS map with trains on that was internationally maligned
too, big thing with cliffs and a couple of trains. de_railroad maybe?
Posted by ReNo on Sun Mar 12th 2006 at 2:31am

I think you use your 56k ping as too much of an excuse Orph :razz: I never really found I was at that much of a disadvantage on 56k - obviously there was a difference but certainly not so much as to ruin a map or anything.
Posted by Orpheus on Sun Mar 12th 2006 at 1:39am

mazemaster said:
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Subtransit was the second most annoying "official" Valve release.
What was the most annoying one?</div></div>

Why, Gasworks of course. Most annoying LPB map in the "Official" rotations.

Now, I admit, if there was a way to make everyones ping the same, I'd have loved it but, on 56k it sucked.

Sadly, I didn't get broadband until the end of my fragging experience. By then, I had 56k habits and had to relearn to frag every map.
Posted by mazemaster on Sun Mar 12th 2006 at 1:36am

Subtransit was the second most annoying "official" Valve release.
What was the most annoying one?
Posted by Orpheus on Sun Mar 12th 2006 at 1:36am

ReNo said:
I used to use the train plenty, and I spent all my HL1 days on 56k. The train itself wasn't very smooth moving, but I didn't find it spoiled the performance elsewhere in the map much if at all :confused:
Weird, I always knew it was on even without seeing it. My ping always spiked. Had the same issue with OP4_Park. Loved the map. hated the train.

If there had been a version of each without the train, I'd have been in hog heaven. Both were superb maps otherwise.
Posted by ReNo on Sun Mar 12th 2006 at 1:23am

I used to use the train plenty, and I spent all my HL1 days on 56k. The train itself wasn't very smooth moving, but I didn't find it spoiled the performance elsewhere in the map much if at all :confused:
Posted by Orpheus on Sun Mar 12th 2006 at 12:47am

Mr.INSANE said:
got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo
Unsuccessful compiles are unreliable frame rate references bud. Find that leak. If need be, add some particles to the pointfile.

and @Elon. Subtransit was the second most annoying "official" Valve release. Never failed that some asswipe LPB would fire up that damned train and ruin all us 56k players fun.

Trains always suck in HLDM.
Posted by Elon Yariv on Sat Mar 11th 2006 at 9:56pm

Trains in Multiplayer games are annoying! In a sven co op level there was a part when you needed to jump on a train. I couldn't do it for I lagged, one moment the train was in a good position the other it was on the other side.

Well trains aren't always bad in multiplayer look at subtransit(official Hl1DM map), it works smoothly even with that train.

The last two pics are really two dark. And make the red light spots emmit red light. It's sometimes nicer to have more then one color of lighting.