CS_Tram by Mr.INSANE

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Map Description

This Is one of my finer maps This also is going to be my first public map aswell so i hope i live upto expectations.

This map was based on the idea of two trains running through the middle and the cts having to rescue the hostages while avoiding oncoming trains. This map started out as utter crap but now it has grown. Im shooting for good detail and good gameplay.

While making this map i abandoned it once but then decided to continue. The updates i have done make it a much better map imo

Discussion

Posted by Mr.INSANE on Sat Mar 11th 2006 at 3:11am
[Author]

got the map compile still cant find leak though anyways heres a
screenshots of the area that is going to be horribly lagging the
framerate isnt going to be to great in this area from what it seems but
i still have much work todo

btw the area is brighter i fixed that a while ago just havent updated it yet
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 2:26am
[Author]

Unfortanetly i cannot compile the map right now

im getting max patches error

I boxed the map becuase theres a leak somewhere but i have no idea where.

So far ive tried a few tricks

Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good

Editor search = the editor finds wholes i fix them but i still get a whole somewhere

Compiling line= the line that the compiler shows goes all over the place its practically useless
Posted by Addicted to Morphine on Fri Mar 3rd 2006 at 12:24am

I can't really tell what's going on with that ms-paint layout, so when
you post screenshots of the level itself, why not get a shot from above
so we can see the general layout in game.
Posted by Mr.INSANE on Fri Mar 3rd 2006 at 12:18am
[Author]

So far everything in the map has been going smoothly

heres my half assed layout

currently the main area needs to be detailed

my original idea was based on having large supports using the rail
textures but i get a max patches error with them this area since its
rather important is my main concern if anyone has any ideas please
enligten me

also i will be showing some updated screenshots to give you guys some stuff to chew on

User posted image
Posted by Addicted to Morphine on Sun Feb 19th 2006 at 9:56pm

The first shot looks pretty good, but the second shot could use some
brightening. Also -- this looks more like a HL1 singleplayer map
than a CS map just from the textures, but I guess that isn't
necessarily a bad thing.

Post a layout when you get a chance, so we can comment on that.
Posted by Orpheus on Sat Feb 18th 2006 at 1:11pm

This looks like the HL1 engine? Correct?

Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.

If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.

E_polies are everything in a moving action map.

Good luck, you'll need it.
Posted by Naklajat on Sat Feb 18th 2006 at 7:43am

Looks pretty sweet so far, I like the idea :smile:

There's not really much to go on from the screens, but the areas you
have are well detailed. I'd like to see some stuff that shows the
layout better.