A variant of Toxicity I may release either instead or alongside the original. Set in a steel mill, there is obviously an abundance of hot things -- molten slag, furnaces, steam, and the like.
Since it's based on an already mostly-complete level, the layout has already been established. In fact, it's basically the same as Toxicity, but with completely different rooms and textures.
More updates will be posted as changes are made.
Discussion
Posted by Mr.INSANE on
Wed May 17th 2006 at 1:44pm
Maps looks really good
i cant say the same about gameplay the map is to closed most trails lead to a deadend there needs to be much more "flow" some area are connected via vents this will slow down gameplay alot i suggest you take another look at gameplay
Posted by Elon Yariv on
Tue Mar 28th 2006 at 3:37pm
Nope you have to place them in the models folder. Only wads can be included.
Ahh sweet.. thanks. So for custom sounds or models, would you have another -something parameter? Or are they included by default?
textures still need to be a factor of 16 I am guessing.
Thanks so much for the imput.. Sorry for derailing this map thread to get the info though.. slagheap has potential...
Posted by Elon Yariv on
Mon Mar 27th 2006 at 6:59pm
In the expert compiling mode you add to the CSG a '-wadinclude' parameter.(after a space and with out the quotes)
This way you wont need to place the contentss in more then one folder(unless you use costum sounds/models too) they are included in the map. They wont rewrite any other wad with that name too.
Posted by Elon Yariv on
Mon Mar 27th 2006 at 5:34pm
Image 1- Nice toxic tanks and crane. All these little things in the middle are really nice but you seem to take no attention to the outer parts of that room. The walls are really bland and boring. To improve them you can:
Add more floors to that room, one in the middle of that wall. Like in this pic. You can close that floor but I advice you to make that floor's cilling lower then to entire room's cilling.
Instead of the regular 90 angles corner with the walls and floor or cilling you can make it a round corner or a 45 angled corner. Both solutions will look good
Add decals(like cracks, slime and bullte holes) to break repeatetive faces
MoneyShot said: I still cant get my textures to zip up with my maps when I send them, so people get that really cool purple black checkerd texture that they love so much. =)
Whats wrong with wadincluding them MS?
I haven't zipped a texture in years. No reason to anymore, at least not for walls and such.
I still cant get my textures to zip up with my maps when I send them, so people get that really cool purple black checkerd texture that they love so much. =)
Posted by gimpinthesink on
Mon Mar 27th 2006 at 8:21am
Fireworks isn't a image edeting program its more a create a fast easy webpage program.
You need to get ahold of either PSP, Photoshop or The GIMP as they are made for creating images like textures.
Posted by Victor-933 on
Sun Mar 26th 2006 at 5:51pm
[Author]
This is the first map where I've used textures I made myself on a large
scale so they're bound to suck, but thanks for the input :razz:
The program I'm using is called Fireworks. made by Macromedia. It's
like PSP and Photoshop combined or something, and you can make
animations in it. I need to get ahold of Version 7 or 8 because I'm
stuck with 4.