Medivo by Victor-933

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Map Description

Inspiration can come from anywhere. in the case of this map, it was a song that recalled a childhood memory: Jazz Jackrabbit, and the world Medivo. Medivo was this red planet, the third level of the first episode, that was like a planet going through an industrial revolution but still clinging to medieval architecture -- it's a bunch of castles made of blood-red slabs of rock that are filled with lava, flying swords, spikes, swinging balls on chains, and stainless steel pipes. The castle the game is set in is enduring a strong thunderstorm.

This map is set on my own little version of Medivo, using mostly standard textures. Like the original, it's a castle filled with lava and machinery. Unlike the original, it's 3D.

Lemme know what you think.

UPDATE 5/26:

MASSIVE redesigning. As polies began to surpass the 2,000 mark I had to delete rooms and objects.

The map is now set in some sort of monastery, with a couple of secrets and authentic gregorian chants emanating from "holy" places.

It also utilizes a nice lightning effect that creates images of the stained glass on the floor whenever lightning flashes, as shown in Pic 1.

Discussion

Posted by reaper47 on Thu Jun 1st 2006 at 6:31pm

I love the lighting effect in the first pic.
You need a better transition between floor/wall/ceiling. Maybe a border/trim where the wall meets the ceiling? Details like that create stability. The place looks a bit like the whole ceiling comes down any minute. Oh and of course: wall columns!
Posted by Victor-933 on Mon May 29th 2006 at 5:44pm
[Author]

Unless HL:Gold means the very original HL... Iduno.. but I can't model AT ALL. I've been building candelabras and braziers out of brushwork and it's worked fine for me
Posted by Forceflow on Mon May 29th 2006 at 12:09pm

I like the retro style, but indeed, the lights need some work.

And I know this is the HL:gold engine, but try to add some more models and props to it .. the rooms look a bit empty now.