Alright guys,
So after the last "missed" beta that I hoped to release that passed without mention, I decided that I'd do what I had been wanting to for several weeks.
Lay out a plan of everything I have left to do, prioritize and above all make sure I don't miss even a casual "I hope to release a beta on so and so" date. I'd like to apologize for that, because I hate missing deadlines, however casual they may be. The next time you hear about a potential beta, it won't be for nothing.
So here's what I've got so far. I'll probably periodically update this and/or copy it over to new posts I make with some things removed/added/changed.
High-priority tasks
- New interiors. One connecting to the apartment building (with the extrusions) and one in the hotel, and connect the two new ones.
- More destruction realism. Chunks of debris, decals.
- Optimization. Map's performance, while not bad, could use some work, and there's plenty left to do.
Low(er)-priority tasks
- More decals all over. More debris littering the streets.
- Tweak spawn/weapon/health/battery spawn placement.
- More little details (brushwork-ish stuff) - signs, doors...
Very preliminary list.. I'll update it tomorrow, I need to head to bed now. :smile: