It's been a while, so here's a brief update.
Been working plenty on optimization lately, vacuum-sealing empty buildings, etc. Doing well enough now that I'll worry about it more later and start back on map design.
Replaced the ladder to the sniper spot in the destroyed building with a fire escape system.
Here is a picture of what I've got.
Created some damage in the parking lot (a crater). Can't find a screenshot of it and I guess it's for the best since I don't really care for how it looks now.
In fact I'd like to come up with some way to integrate an underground parking garage area - a small one-level one - basically just the same size as the parking lot, underground, that people could go through. It'd be nice if I could tie something like that in with the corner building so you could go directly into the garage from the building, from the garage to the parking lot, etc. I just need to kind of come up with a way to integrate it (how do cars get in there? a ramp down from the parking lot maybe). Thoughts?
That's about all for now. :smile: